Beispiel #1
0
        private static ActivityBase BuildShowRangeActivity(ShowRangePack pack)
        {
            if (pack == null)
            {
                throw new ArgumentNullException("pack");
            }

            CallbackActivity activity = new CallbackActivity(
                (gameInterface) => { gameInterface.PlaceIndicators(pack.Range); });

            return(activity);
        }
Beispiel #2
0
        public override void OnEnter()
        {
            base.OnEnter();

            if (range == null)
            {
                DirectRangeFinder finder = new DirectRangeFinder(gameAction.GetField(), this.Creature.Position, 1, 1);
                range = finder.CalculateRange();
            }

            ShowRangePack rangePack = new ShowRangePack(range);

            SendPack(rangePack);
        }
Beispiel #3
0
        public override void OnEnter()
        {
            base.OnEnter();

            if (this.ItemRange == null)
            {
                DirectRangeFinder rangeFinder = new DirectRangeFinder(this.gameAction.GetField(), this.Creature.Position, 1);
                this.ItemRange = rangeFinder.CalculateRange();
            }

            // Display the attack range on the UI.
            ShowRangePack pack = new ShowRangePack(this.ItemRange);

            SendPack(pack);
        }
        public override void OnEnter()
        {
            base.OnEnter();

            // Calculcate the moving scopes and save it in cache
            if (moveRange == null)
            {
                MoveRangeFinder finder = new MoveRangeFinder(gameAction, this.creature);
                moveRange = finder.CalculateMoveRange();
            }

            // If the creature has moved, reset the creature position
            this.creature.ResetPosition();
            CreatureRefreshPack reset = new CreatureRefreshPack(this.creature.Clone());

            SendPack(reset);

            ShowRangePack showRange = new ShowRangePack(moveRange);

            SendPack(showRange);
        }
        public override void OnEnter()
        {
            base.OnEnter();

            if (this.AttackRange == null)
            {
                AttackItemDefinition attackItem = this.Creature.Data.GetAttackItem();
                if (attackItem == null)
                {
                    return;
                }

                FDSpan            span   = attackItem.AttackScope;
                DirectRangeFinder finder = new DirectRangeFinder(gameAction.GetField(), this.Creature.Position, span.Max, span.Min);
                this.AttackRange = finder.CalculateRange();
            }

            // Display the attack range on the UI.
            ShowRangePack pack = new ShowRangePack(this.AttackRange);

            SendPack(pack);
        }