Beispiel #1
0
 public void UnPause()
 {
     //Set isPaused to false
     isPaused = false;
     //Set time.timescale to 1, this will cause animations and physics to continue updating at regular speed
     Time.timeScale = 1;
     //call the HidePausePanel function of the ShowPanels script
     showPanels.HideGameOver();
 }