Beispiel #1
0
    public void Init( )
    {
        text.text = title;
        if (type != -1)
        {
            switch (type)
            {
            case 0:
                GetComponent <Button>().onClick.AddListener(delegate() {
                    showManager.SetShowImage(SaveData.instance.ZhLists, 1);
                    CatalogPanel.Instance.shrinkPanel();
                });
                break;

            case 1:
                GetComponent <Button>().onClick.AddListener(delegate() {
                    showManager.SetShowImage(SaveData.instance.ZnLists, 1);
                    CatalogPanel.Instance.shrinkPanel();
                });
                break;

            case 2:
                GetComponent <Button>().onClick.AddListener(delegate() {
                    showManager.SetShowImage(project.spriteLists, 1);
                    CatalogPanel.Instance.shrinkPanel();
                });
                break;
            }
        }
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     jumpBtn.onClick.AddListener(delegate()
     {
         showManager.SetShowImage(curSpriteList, 1);
         Debug.Log(gameObject.name);
     });
 }
Beispiel #3
0
    //随机播放一个项目APP
    public void PlayRandomPPT(int time = 5)
    {
        this.gameObject.SetActive(true);
        limitTime = time;
        int projectIndex = UnityEngine.Random.Range(0, SaveData.instance.ProjectLists.Count - 1); //随机选择一个项目

        currentPPT = SaveData.instance.ProjectLists[projectIndex];
        showManager.SetShowImage(currentPPT.spriteLists, 1);
        currentPPTIndex = 0;
        playRandomPPT   = true;
    }
Beispiel #4
0
 void znBtnOnClick()
 {
     showManager.SetShowImage(SaveData.instance.ZnLists, 0);
 }