// Use this for initialization void Start() { currentShowImgUI = this; successObject = transform.FindChild("success").gameObject; successObject.SetActive(false); failureObject = transform.FindChild("failure").gameObject; failureObject.SetActive(false); DontDestroyOnLoad(transform.parent); }
static int set_currentShowImgUI(IntPtr L) { try { ShowImgUI arg0 = (ShowImgUI)ToLua.CheckUnityObject(L, 2, typeof(ShowImgUI)); ShowImgUI.currentShowImgUI = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ShowImage(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 1); ShowImgUI.ShowImage(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }