Beispiel #1
0
    public new static GameObject ReadXml(XmlReader reader, Component workingObj)
    {
        ShotWeapon shotWeapon = (ShotWeapon)workingObj;

        reader.Read();
        shotWeapon.cooldown = float.Parse(reader.ReadString());

        reader.Read();
        shotWeapon.cooldownTimer = float.Parse(reader.ReadString());

        reader.Read();
        shotWeapon.energyCost = int.Parse(reader.ReadString());
        return(workingObj.gameObject);
    }
Beispiel #2
0
    public static Module DeserializeModule(XmlReader reader)
    {
        GameObject workingGO = null;
        Component  workingCO = null;

        while (reader.Read() && !(!reader.IsStartElement() && reader.LocalName.Equals(typeof(Module).Name)))
        {
            if (reader.IsStartElement())
            {
                switch (reader.LocalName)
                {
                case "BASE":
                    workingGO = MyPrefab.ReadXml(reader, null);
                    workingCO = workingGO.GetComponent <Module>();
                    break;

                case "DAMAGEABLE":
                    Damageable.ReadXml(reader, workingCO);
                    break;

                case "MODULE_DATA":
                    Module.ReadXml(reader, workingCO);
                    break;

                case "SINGLE_SHOT_WEAPON":
                    SingleShotWeapon.ReadXml(reader, workingCO);
                    break;

                case "WEAPON":
                    Weapon.ReadXml(reader, workingCO);
                    break;

                case "SHOT_WEAPON":
                    ShotWeapon.ReadXml(reader, workingCO);
                    break;
                }
            }
        }
        return((Module)workingCO);
    }