Beispiel #1
0
        /// <summary>
        ///     Initializes a new instance of the <see cref="ShotViewData"/> class.
        /// </summary>
        internal ShotViewData(ShotUnit unit)
        {
            #region Argument Check

            if (unit == null)
            {
                throw new ArgumentNullException("unit");
            }

            #endregion

            this.UniqueId      = unit.UniqueId;
            this.Position      = unit.Position;
            this.Angle         = unit.Angle;
            this.OwnerUniqueId = unit.Owner.UniqueId;
            this.Team          = unit.Owner.Team;
        }
        private void ProcessNewShots(IEnumerable <KeyValuePair <ChickenUnit, MoveInfo> > shootingMoves)
        {
            if (SettingsCache.Instance.DebugModeDisableShooting)
            {
                DebugHelper.WriteLine(
                    "[{0}] Skipping any new shots since {1} is on.",
                    MethodBase.GetCurrentMethod().GetQualifiedName(),
                    Factotum.For <SettingsCache> .GetPropertyName(obj => obj.DebugModeDisableShooting));
                return;
            }

            _newShotUnits.Clear();
            foreach (var shootingMovePair in shootingMoves)
            {
                var unit = shootingMovePair.Key;

                if (!unit.CanShoot())
                {
                    DebugHelper.WriteLine("New shot from {{{0}}} has been skipped - too fast.", unit);
                    continue;
                }

                if (_finalizingStage)
                {
                    var thisShotTeam = unit.Team;
                    if (_shotUnitsDirect.All(su => su.Owner.Team == thisShotTeam))
                    {
                        DebugHelper.WriteLine(
                            "New shot from {{{0}}} has been skipped - finalizing stage and no enemy shots.",
                            unit);
                        continue;
                    }
                }

                var shot = new ShotUnit(unit, GetShotUniqueId());
                _newShotUnits.Add(shot);
                unit.ShotEngineStepIndex = _moveCount.Value;

                DebugHelper.WriteLine("New shot {{{0}}} has been made by {{{1}}}.", shot, unit);
            }

            _shotUnitsDirect.AddRange(_newShotUnits);
        }
        /// <summary>
        ///     Initializes a new instance of the <see cref="ShotPresentation"/> class.
        /// </summary>
        internal ShotPresentation(GamePresentation gamePresentation, ShotUnit shotUnit)
        {
            #region Argument Check

            if (gamePresentation == null)
            {
                throw new ArgumentNullException("gamePresentation");
            }

            if (shotUnit == null)
            {
                throw new ArgumentNullException("shotUnit");
            }

            #endregion

            this.GamePresentation = gamePresentation;
            this.UniqueId         = shotUnit.UniqueId;
            this.OwnerTeam        = shotUnit.Owner.Team;

            this.InitialPosition = shotUnit.Position;
            this.Movement        = shotUnit.Movement;
        }