public static ShotStartEffect Add(float x, float y, float z) { // Enemyインスタンスの取得 ShotStartEffect sse = parent.Add(x, y, z); return(sse); }
public IEnumerator StartExploson(Vector3 pos, float time) { ShotStartEffect ess = ShotStartEffect.Add(pos.x, pos.y, pos.z); yield return(new WaitForSeconds(time)); ess.Vanish(); }