Beispiel #1
0
 public Game()
 {
     GameClock    = new GameClock();
     Horn         = new Horn();
     Period       = new Period();
     ShotClock    = new ShotClock();
     Possession   = new Possession();
     Home         = new Team();
     Guest        = new Team();
     TimeoutClock = new TimeoutClock();
 }
 private void UpdateUI()
 {
     m_UIHomeScore.text = GameManager.Singleton.TeamHome.TeamData.points.ToString();
     m_UIAwayScore.text = GameManager.Singleton.TeamAway.TeamData.points.ToString();
     m_UIQuarter.text   = (m_OvertimeCount > 0) ? "OT" + m_OvertimeCount : Quarter.ToString();
     m_UIClock.text     = string.Format("{0}:{1}", Mathf.Floor(InGameTime / 60), Mathf.RoundToInt(InGameTime % 60));
     if (m_shotclockOff)
     {
         m_UIShotClock.text = "";
     }
     else
     {
         m_UIShotClock.text = (ShotClock > 1.0f) ? ShotClock.ToString("F0") : ShotClock.ToString("F1");
     }
 }