public ChaseState(ShortRangeEnemy shortRangeEnemy) : base(shortRangeEnemy.gameObject) { _ShortRangeEnemy = shortRangeEnemy; }
public ChaseState(ShortRangeEnemy shortRangeEnemy) : base(shortRangeEnemy.gameObject) { _ShortRangeEnemy = shortRangeEnemy; }