Beispiel #1
0
        private IEnumerator FetchProducts(GameObject obj)
        {
            List <Product> pt = new List <Product>();

            yield return(new WaitForEndOfFrame());

            ShopifyHelper.FetchProducts(
                delegate(List <Product> products, string cursor)
            {
                foreach (var product in products)
                {
                    //;
                    //
                }

                pt = products;

                for (int i = 0; i < pt.Count; i++)
                {
                    GameObject GG = obj;
                    AddProduct(pt[i], GG);
                }

                Debug.Log("Termino");

                _after        = cursor;
                _hitEndCursor = _after == null;
            },
                delegate
            {
                OnNetworkError.Invoke();
            },
                _after
                );
        }
Beispiel #2
0
        private void FetchProducts()
        {
            if (!_fetchEnabled)
            {
                return;
            }

            ShopifyHelper.FetchProducts(
                delegate(List <Product> products, string cursor) {
                foreach (var product in products)
                {
                    // For each of the products received, add them to the products panel
                    AddProduct(product);
                }
                _after        = cursor;
                _hitEndCursor = _after == null;
            },
                delegate {
                OnNetworkError.Invoke();
            },
                _after
                );
        }