Beispiel #1
0
        private void InitCategories(ShopCategory[] setupCategories)
        {
            // init array
            _shopTabs = new ShopTabView[setupCategories.Length];

            // loop over all available categories - they come from the setup, see ShopCategory
            for (int index = 0; index < setupCategories.Length; index++)
            {
                // the current category
                ShopCategory setupCategory = setupCategories[index];

                // spawn it
                ShopTabView tabView = Instantiate(_tabViewPrefab);
                tabView.InitTab(setupCategory);
                tabView.Hide();
                _shopTabs[index] = tabView;

                // spawn the button opening the tab
                ShopTabButton tabButton = Instantiate(_tabButtonPrefab);
                tabButton.Init(index, setupCategory.name);

                // add tab to the screen
                _screen.AddTab(tabView, tabButton);
            }
        }
Beispiel #2
0
        /// <summary>
        ///     Switches current shop tab to the one with the respective index.
        /// </summary>
        /// <param name="tabIndex">Tab index to switch to</param>
        private void SwitchTab(int tabIndex)
        {
            // make sure we dont go out of bounds
            if ((tabIndex < 0) || (tabIndex >= _setup.Categories.Length))
            {
                return;
            }

            // hide current tab, re assign and show again
            _currentTab.Hide();
            _currentTab = _shopTabs[tabIndex];
            _currentTab.Show();
        }
Beispiel #3
0
 private void OpenShop()
 {
     _currentTab = _shopTabs[_defaultTabIndex];
     _currentTab.Show();
     _screen.Show();
 }