// Use this for initialization void Start() { ballSpriteRenderer.sprite = ShopSprite.getActiveSprite(); ball.AddForce(transform.up * thrust); ball.AddForce(transform.right * thrust); ball.collisionDetectionMode = CollisionDetectionMode2D.Continuous; num = 0; coins = 0; coinTimer = Time.time + 5; }
// Use this for initialization void Start() { score = BallBehavior.getScore(); FinalScore.text = score.ToString(); RestartButton.onClick.AddListener(Restart); SetHighscore(score); setCoins(BallBehavior.getCoins()); checkScore(score); gameNum++; if (score == 99) { ShopSprite.setActiveSprite(0); } if (gameNum == 10) { Advertisement.Show(); gameNum = 0; } }
void click() { ShopSprite.setActiveSprite(index); }