// Use this for initialization
 void Start()
 {
     ballSpriteRenderer.sprite = ShopSprite.getActiveSprite();
     ball.AddForce(transform.up * thrust);
     ball.AddForce(transform.right * thrust);
     ball.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
     num       = 0;
     coins     = 0;
     coinTimer = Time.time + 5;
 }
    // Use this for initialization
    void Start()
    {
        score           = BallBehavior.getScore();
        FinalScore.text = score.ToString();
        RestartButton.onClick.AddListener(Restart);

        SetHighscore(score);
        setCoins(BallBehavior.getCoins());
        checkScore(score);
        gameNum++;
        if (score == 99)
        {
            ShopSprite.setActiveSprite(0);
        }
        if (gameNum == 10)
        {
            Advertisement.Show();
            gameNum = 0;
        }
    }
 void click()
 {
     ShopSprite.setActiveSprite(index);
 }