Beispiel #1
0
 //购买
 private void buy(ShopProp prop)
 {
     if (prop.type == 1 && player.gold >= prop.price)
     {
         //减金额
         player.gold -= prop.price;
         //增加道具
         bagManage.addItemToPlayerBag(userbag, prop.slotItem, 1);
         itemInfoWin.SetActive(false);
         RefrensgItem();
     }
     if (prop.type == 2 && player.DIA >= prop.price)
     {
         //判断是否限购
         if (prop.isRestricted == 0)
         {
             //不限购 判断金币是否足够
             if (player.DIA >= prop.price)
             {
                 //减金额
                 player.DIA -= prop.price;
                 //增加道具
                 bagManage.addItemToPlayerBag(userbag, prop.slotItem, 1);
                 itemInfoWin.SetActive(false);
                 RefrensgItem();
             }
         }
         else
         {
             if (prop.restricted > 0)
             {
                 //减少限购次数
                 for (int i = 0; i < shop.itemList.Count; i++)
                 {
                     if (shop.itemList[i].itemId.Equals(prop.slotItem.itemId))
                     {
                         shop.restricted[i] -= 1;
                         prop.restricted    -= 1;
                     }
                 }
                 //减金额
                 player.DIA -= prop.price;
                 //增加道具
                 bagManage.addItemToPlayerBag(userbag, prop.slotItem, 1);
                 itemInfoWin.SetActive(false);
                 RefrensgItem();
             }
         }
     }
 }
Beispiel #2
0
    //背包创建物品
    private void CreateNewItem(Item item, int in_type, int in_price, int in_isRestricted, int in_restricted)
    {
        ShopProp newprop = Instantiate(propPrefab, slotGrid.transform.position, Quaternion.identity);

        newprop.gameObject.transform.SetParent(slotGrid.transform);
        newprop.slotItem         = item;
        newprop.slotImage.sprite = item.itemImage;
        newprop.type             = in_type;
        newprop.price            = in_price;
        newprop.isRestricted     = in_isRestricted;
        newprop.restricted       = in_restricted;
        newprop.button.onClick.RemoveAllListeners();
        newprop.button.onClick.AddListener(() => showItemInfo(newprop));
    }
Beispiel #3
0
 //显示物品详情
 private void showItemInfo(ShopProp prop)
 {
     //播放按钮音效
     buttonsource.Play();
     //将物品信息放入物品详情窗口
     itemInfoWinTitle.text = prop.slotItem.itemName;
     itemInfoWinInfo.text  = prop.slotItem.itemInfo;
     if (prop.type == 1)
     {
         //金币
         image.sprite = glod_image;
     }
     else
     {
         //钻石
         image.sprite = DIA_image;
     }
     num.text = prop.price + "";
     //购买按钮赋值
     buybutton.onClick.RemoveAllListeners();
     buybutton.onClick.AddListener(() => buy(prop));
     //显示物品详细窗口
     itemInfoWin.SetActive(true);
 }