public void MakeShopModule(Transform moduleParent, Vector3 spawnPosit)
    {
        GameObject shopModuleObj = Resources.Load <GameObject>("Prefabs/Maps/ETC/ShopModule");

        if (shopModuleObj != null)
        {
            ShopModule shopModule = GameObject.Instantiate(shopModuleObj, spawnPosit, Quaternion.identity, moduleParent).GetComponent <ShopModule>();
            shopModule.AddToMapManager(mapManager);
            shopModule.GetMyTiles();

            List <Tile> shopWallList = shopModule.GetWallList();
            for (int i = 0; i < shopWallList.Count; i++)
            {
                everyWallList.Add(shopWallList[i]);
            }
        }
    }