Beispiel #1
0
        private static void HandleOpen(GameSession session, PacketReader packet)
        {
            int itemId = packet.ReadInt();

            Item item = session.Player.Inventory.Items.Values.FirstOrDefault(x => x.Id == itemId);

            if (item == null)
            {
                return;
            }

            ShopMetadata shop = ShopMetadataStorage.GetShop(item.ShopID);

            if (shop == null)
            {
                Console.WriteLine($"Unknown shop ID: {item.ShopID}");
                return;
            }

            session.Send(ShopPacket.Open(shop));
            foreach (ShopItem shopItem in shop.Items)
            {
                session.Send(ShopPacket.LoadProducts(shopItem));
            }
            session.Send(ShopPacket.Reload());
            session.Send(SystemShopPacket.Open());
        }
Beispiel #2
0
        private static void HandleBuy(GameSession session, PacketReader packet)
        {
            int itemUid  = packet.ReadInt();
            int quantity = packet.ReadInt();

            ShopItem shopItem = ShopMetadataStorage.GetItem(itemUid);

            switch (shopItem.TokenType)
            {
            case ShopCurrencyType.Meso:
                session.Player.Wallet.Meso.Modify(-(shopItem.Price * quantity));
                break;

            case ShopCurrencyType.ValorToken:
                session.Player.Wallet.ValorToken.Modify(-(shopItem.Price * quantity));
                break;

            case ShopCurrencyType.Treva:
                session.Player.Wallet.Treva.Modify(-(shopItem.Price * quantity));
                break;

            case ShopCurrencyType.Rue:
                session.Player.Wallet.Rue.Modify(-(shopItem.Price * quantity));
                break;

            case ShopCurrencyType.HaviFruit:
                session.Player.Wallet.HaviFruit.Modify(-(shopItem.Price * quantity));
                break;

            case ShopCurrencyType.Meret:
            case ShopCurrencyType.GameMeret:
            case ShopCurrencyType.EventMeret:
                session.Player.Wallet.RemoveMerets(shopItem.Price * quantity);
                break;

            case ShopCurrencyType.Item:
                Item itemCost = session.Player.Inventory.Items.FirstOrDefault(x => x.Value.Id == shopItem.RequiredItemId).Value;
                if (itemCost.Amount < shopItem.Price)
                {
                    return;
                }
                InventoryController.Consume(session, itemCost.Uid, shopItem.Price);
                break;

            default:
                session.SendNotice($"Unknown currency: {shopItem.TokenType}");
                return;
            }

            // add item to inventory
            Item item = new(shopItem.ItemId)
            {
                Amount = quantity * shopItem.Quantity
            };

            InventoryController.Add(session, item, true);

            // complete purchase
            session.Send(ShopPacket.Buy(shopItem.ItemId, quantity, shopItem.Price, shopItem.TokenType));
        }
Beispiel #3
0
        public static void HandleOpen(GameSession session, IFieldObject <Npc> npcFieldObject)
        {
            NpcMetadata metadata = NpcMetadataStorage.GetNpc(npcFieldObject.Value.Id);

            ShopMetadata shop = ShopMetadataStorage.GetShop(metadata.ShopId);

            if (shop == null)
            {
                Console.WriteLine($"Unknown shop ID: {metadata.ShopId}");
                return;
            }

            session.Send(ShopPacket.Open(shop));
            session.Send(ShopPacket.LoadProducts(shop.Items));
            session.Send(ShopPacket.Reload());
            session.Send(NpcTalkPacket.Respond(npcFieldObject, NpcType.Default, DialogType.None, 0));
        }
Beispiel #4
0
        private static void HandleOpenViaItem(GameSession session, PacketReader packet)
        {
            byte unk    = packet.ReadByte();
            int  itemId = packet.ReadInt();

            List <Item> playerInventory = new(session.Player.Inventory.Items.Values);

            Item item = playerInventory.FirstOrDefault(x => x.Id == itemId);

            if (item == null)
            {
                return;
            }

            ShopMetadata shop = ShopMetadataStorage.GetShop(item.ShopID);

            session.Send(ShopPacket.Open(shop));
            session.Send(ShopPacket.LoadProducts(shop.Items));
        }
Beispiel #5
0
        private static void HandleMapleArenaShop(GameSession session, PacketReader packet)
        {
            bool openShop = packet.ReadBool();

            if (!openShop)
            {
                return;
            }

            ShopMetadata shop = ShopMetadataStorage.GetShop(168);

            session.Send(ShopPacket.Open(shop));
            foreach (ShopItem shopItem in shop.Items)
            {
                session.Send(ShopPacket.LoadProducts(shopItem));
            }
            session.Send(ShopPacket.Reload());
            session.Send(SystemShopPacket.Open());
        }