Beispiel #1
0
    private IEnumerator PopulateKeyItemPanel()
    {
        foreach (Transform child in keyItemGrid)
        {
            Destroy(child.gameObject);
        }
        foreach (KeyItem k in keyItemList)
        {
            yield return(null);

            GameObject slot = Instantiate(shopButton_prefab, keyItemGrid);
            Button     btn  = slot.GetComponent <Button>();
            btn.onClick.RemoveAllListeners();
            SetupSlot(k, slot, btn);
            yield return(null);

            if (PlayerManager.playerData.GetIfKeyItemBoughtById(k.GetID())) //Should combine with the below else if statement and make the button uninteractable
            {
                btn.onClick.AddListener(() => { shopMenu.SelectAlreadyBought(); });
            }
            else if (PlayerManager.playerData.GetMoney() < k.GetPrice())
            {
                btn.onClick.AddListener(() => { shopMenu.SelectNoMoney(); });
            }
            else
            {
                btn.onClick.AddListener(() => { shopMenu.SelectItem(k); });
            }
        }
    }