Beispiel #1
0
    IEnumerator Buying(Collider2D col)
    {
        StartCoroutine(CreateMessage(2));
        yield return(new WaitForSeconds(2f));


        ShopInfo Shopinfo = col.transform.GetComponentInParent <ShopInfo>();
        int      ranNum   = UnityEngine.Random.Range(0, 100);

        if ((Shopinfo.OnSale))
        {
            if (ranNum < 50)
            {
                isBuying = true;
                BuyIndex = Shopinfo.SaleItemID;
                BuyCost  = GameData.ItemList[BuyIndex].Cost;
                Shopinfo.SoldOut();
                StartCoroutine(BuyCounter(BuyIndex));
            }
            else
            {
                isCollide = false;
            }
        }
        else
        {
            isCollide = false;
        }
        Shopinfo.isLook = false;
        StopCoroutine(Buying(col));
    }