Beispiel #1
0
    public void ProcessPurchaseFail(string productIdentifier)
    {
        if (m_ProductParamMap.ContainsKey(productIdentifier))
        {
            ProductParam productParam = m_ProductParamMap[productIdentifier];

            switch (productParam.m_ProductType)
            {
            case InAppProductList.ProductType.COIN:
            {
                Debug.Log(string.Format("InAppProcessor::ProcessPurchase: FAIL. Product: '{0}'", productIdentifier));

                // Enable item screen controls
                GameObject     shopController = GameObject.FindGameObjectWithTag("Shop Controller");
                ShopController sc             = shopController.GetComponent <ShopController>();
                sc.EnableAllButtons(true);
            }       break;

            case InAppProductList.ProductType.AVATAR:
                Debug.Log(string.Format("InAppProcessor::ProcessPurchase: FAIL. Product: '{0}'", productIdentifier));

                // Enable item screen controls
                GameObject  shopManager = GameObject.FindGameObjectWithTag("Shop Manager");
                ShopManager sm          = shopManager.GetComponent <ShopManager>();
                sm.EnableItemScreenControl(true);

                break;

            case InAppProductList.ProductType.DISABLE_ADS:
            {
                Debug.Log(string.Format("InAppProcessor::ProcessPurchase: FAIL. Product: '{0}'", productIdentifier));

                // Enable item screen controls
                GameObject     shopController = GameObject.FindGameObjectWithTag("Shop Controller");
                ShopController sc             = shopController.GetComponent <ShopController>();
                sc.EnableAllButtons(true);
            }       break;

            default:
                Debug.Log(string.Format("InAppProcessor::ProcessPurchase: FAIL. Invalid product type: '{0}'", productParam.m_ProductType.ToString()));
                return;
            }

            //SaveLoad.Save();
            SaveDataLoader.SaveGame();
        }
        else
        {
            Debug.Log(string.Format("InAppProcessor::ProcessPurchase: FAIL. Unrecognized product: '{0}'", productIdentifier));
        }
    }
Beispiel #2
0
    public void ProcessPurchase(string productIdentifier)
    {
        if (m_ProductParamMap.ContainsKey(productIdentifier))
        {
            ProductParam productParam = m_ProductParamMap[productIdentifier];

            switch (productParam.m_ProductType)
            {
            case InAppProductList.ProductType.COIN:
            {
                GameData.Instance.m_Coin += productParam.m_nProductParam * 50;
                Debug.Log(string.Format("InAppProcessor::ProcessPurchase: PASS. Product: '{0}'", productIdentifier));

                // @todo Some feedback

                // Enable item screen controls
                GameObject     shopController = GameObject.FindGameObjectWithTag("Shop Controller");
                ShopController sc             = shopController.GetComponent <ShopController>();
                sc.EnableAllButtons(true);
            }       break;

            case InAppProductList.ProductType.AVATAR:
            {
                GemLibrary.GemSet gemType = (GemLibrary.GemSet)productParam.m_nProductParam;

                /*
                 * if ( !GameData.Instance.m_Sets.Contains( gemType ) )
                 * {
                 *      GameData.Instance.m_Sets.Add( gemType );
                 *      GameData.Instance.m_GemList.Add( gemType );
                 * }
                 */
                GameData.Instance.UnlockGem(gemType);

                Debug.Log(string.Format("InAppProcessor::ProcessPurchase: PASS. Product: '{0}'", productIdentifier));

                // Enable item screen controls
                GameObject  shopManager = GameObject.FindGameObjectWithTag("Shop Manager");
                ShopManager sm          = shopManager.GetComponent <ShopManager>();
                sm.EnableItemScreenControl(true);

                // Some feedback
                //GemLibrary gemLibrary = GameObject.Find( "Gem Library" ).GetComponent<GemLibrary>();
                GemLibrary      gemLibrary = GemLibrary.Instance;
                GemContainerSet gemSet     = gemLibrary.GemsSetList[productParam.m_nProductParam];

                GameObject explosion = ( GameObject )Instantiate(gemSet.m_Explosion, sm.GetCurrentItemIcon().transform.position, Quaternion.identity);
                explosion.layer = LayerMask.NameToLayer("UI Particles");
                ParticleSystem ps = explosion.GetComponent <ParticleSystem>();
                ps.GetComponent <Renderer>().sortingLayerName = "UI Particles";
                ps.GetComponent <Renderer>().sortingOrder     = LayerMask.NameToLayer("UI Particles");
                Destroy(explosion, ps.duration + ps.startLifetime + Time.deltaTime);
            }       break;

            case InAppProductList.ProductType.DISABLE_ADS:
            {
                GameObject  shopManager = GameObject.FindGameObjectWithTag("Shop Manager");
                ShopManager sm          = shopManager.GetComponent <ShopManager>();
                sm.DisableAds();

                // @todo some feedback

                // Enable item screen controls
                GameObject     shopController = GameObject.FindGameObjectWithTag("Shop Controller");
                ShopController sc             = shopController.GetComponent <ShopController>();
                sc.EnableAllButtons(true);
                sc.CheckDisableAds();
            }       break;

            default:
                Debug.Log(string.Format("InAppProcessor::ProcessPurchase: FAIL. Invalid product type: '{0}'", productParam.m_ProductType.ToString()));
                return;
            }

            //SaveLoad.Save();
            SaveDataLoader.SaveGame();
        }
        else
        {
            Debug.Log(string.Format("InAppProcessor::ProcessPurchase: FAIL. Unrecognized product: '{0}'", productIdentifier));
        }
    }