void Start() { SoundManager.instance.PlayBGM("Fight"); SoundManager.instance.PlaySFX("FightIntro"); SC = mainPlayer.GetComponentInChildren <ShootingScripts>(); FadeOut(); photonView.RPC("MagneticFieldSetActiveRPC", RpcTarget.All, false); StartCoroutine("CheckPlayerCount"); animalSpawnCounter = GameObject.FindGameObjectsWithTag("Animals").Length; InfoText.enabled = false; if (PhotonNetwork.IsMasterClient) { photonView.RPC("ShrinkInfoTextStart", RpcTarget.All, null); } }
void Start() { ownPlayer = GameManager.instance.mainPlayer; shootingScripts = GameManager.instance.SC; }