private void GivePowerup()
    {
        switch (powerupType)
        {
        case Type.FallProtection:
            if (!_ps.hasFallProtection)
            {
                _ps.hasFallProtection = true;
                print("Given Fall Protection");
                Destroy(gameObject);
            }
            break;

        case Type.Heal:
            if (_ps.health < _ps.maxHealth)
            {
                _ps.Heal(1);
                print("Given Health");
                Destroy(gameObject);
            }
            break;

        case Type.SecondChance:
            if (!_ps.hasSecondChance)
            {
                _ps.hasSecondChance = true;
                print("Given Second Chance");
                Destroy(gameObject);
            }
            break;

        case Type.Overcharge:
            if (!_ps.hasOvercharge)
            {
                _s.StartCoroutine(_s.Overcharge());
                print("Given Overcharge");
                Destroy(gameObject);
            }
            break;

        default:
            throw new ArgumentOutOfRangeException();
        }
    }