static int GetShootGameConsume(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        ShootGameConfig  obj  = (ShootGameConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "ShootGameConfig");
        uint             arg0 = (uint)LuaScriptMgr.GetNumber(L, 2);
        ShootGameConsume o    = obj.GetShootGameConsume(arg0);

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }