Beispiel #1
0
        /// <summary>
        /// Process the user input.
        /// </summary>
        private void ProcessInput()
        {
            if (!mAction)
            {
                if (JCS_Input.GetMouseByAction(mKeyAct, mMouseButton))
                {
                    mAction = true;
                }

                if (JCS_Input.GetKey(mShootKeyCode))
                {
                    mAction = true;
                }
            }

            if (mAfterDelay)
            {
                mActionTimer += Time.deltaTime;

                if (mTimeDelayAfterShoot < mActionTimer)
                {
                    // reset timer
                    mActionTimer = 0;

                    // can do the next shoot
                    mAction = false;

                    // exit delay process
                    mAfterDelay = false;
                }
            }

            if (mAction && !mAfterDelay)
            {
                mActionTimer += Time.deltaTime;

                if (mTimeBeforeShoot < mActionTimer)
                {
                    // do call back
                    mShootCallback.Invoke();


                    // check able to shoot before shoot.
                    if (mCheckAbleToShoot.Invoke())
                    {
                        // Do shooting effect
                        for (int count = 0;
                             count < mShootCount;
                             ++count)
                        {
                            Shoot();
                        }
                    }

                    // start after delay timer.
                    mAfterDelay = true;

                    // reset timer for "mAfterDelay" Trigger.
                    mActionTimer = 0;
                }
            }
        }