public void DestroyPlayer()
 {
     InputHandler.instance.UpMovement    -= OnUpMovement;
     InputHandler.instance.DownMovement  -= OnDownMovement;
     InputHandler.instance.LeftMovement  -= OnLeftMovement;
     InputHandler.instance.RightMovement -= OnRightMovement;
     DiController.DestroyPlayer();
     ShootController.DestroyPlayer();
 }