void Awake() { // Initialize params m_ship = GameObject.FindObjectOfType<ShipSync>(); m_syncState = new MoveSyncState(); m_syncState.position = transform.position; m_Movable = true; }
void OnTriggerExit(Collider cld) { if (cld.transform.root.GetComponent<ShipSync>()) { m_playerShip = null; } }
void Start() { m_occupied = false; m_playerShip = null; m_fireable = true; }
void OnTriggerEnter(Collider cld) { if (cld.transform.root.GetComponent<ShipSync>()) { m_playerShip = cld.transform.root.GetComponent<ShipSync>(); } }