private void ApplySelection(ShipSprite selectedShip) { Globals.SelectedShip = LanderFunctions.LoadShipSprites(selectedShip); Globals.FormMain.Visible = true; this.Visible = false; GameFunctions.RecordFeatures(Enum.RecordType.SelectedShip); }
/// <summary> /// Initializes the game /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ship = new ShipSprite(this); base.Initialize(); }
void Awake() { ss = this; control = GetComponent<dfControl>(); sprite = GetComponent<dfSprite>(); }
public static void MoveShipSprites(ShipSprite ship) { Functions.MoveSprite(ship); Functions.MoveSprite(ship.DownSprite, (int)ship.X, (int)ship.Y + ship.PictureBoxMain.Size.Height); Functions.MoveSprite(ship.RightSprite, (int)ship.X + ship.PictureBoxMain.Size.Width, (int)ship.Y); Functions.MoveSprite(ship.LeftSprite, (int)ship.X - ship.PictureBoxMain.Size.Width, (int)ship.Y); Functions.MoveSprite(ship.UpSprite, (int)ship.X, (int)ship.Y - ship.PictureBoxMain.Size.Height); }
/// <summary> /// This is a Sprite that can be controlled by a /// player using Rotate Left = A, Rotate Right = D, /// Forward = Space /// </summary> private void SetupSpaceShip() { Texture2D ship = Content.Load <Texture2D>( "Actors/GreenShip"); shipSprite = new ShipSprite(ship, 200, 500) { Direction = new Vector2(1, 0), Speed = 200, DirectionControl = DirectionControl.Rotational }; }
public void Draw(RenderTarget target, RenderStates states) { S.Draw(target, states); ShipSprite.Draw(target, states); bullets.Draw(target, states); //Lifebar zeichnen hud.Draw(target, states); if (explosions != null) { foreach (Explosion exp in explosions) { exp.Draw(target, states); } } }
public static int GetShipIndex(ShipSprite sprite) { int shipIndex = -1; if (Globals.SelectedShip.Ship == Enum.Ships.Type01) { shipIndex = 0; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type02) { shipIndex = 1; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type03) { shipIndex = 2; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type04) { shipIndex = 3; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type05) { shipIndex = 4; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type06) { shipIndex = 5; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type07) { shipIndex = 6; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type08) { shipIndex = 7; } else if (Globals.SelectedShip.Ship == Enum.Ships.Type09) { shipIndex = 8; } else if (Globals.SelectedShip.Ship == Enum.Ships.TypeX1) { shipIndex = 9; } return(shipIndex); }
public static void DecreaseFuel(ShipSprite sprite, ProgressBar progressBarFuel) { if (Globals.UpKeyPressed || Globals.DownKeyPressed || Globals.LeftKeyPressed || Globals.RightKeyPressed) { sprite.Fuel -= sprite.FuelConsumptionRate; } if (Globals.SpaceKeyPressed && sprite.UseFuelWhenSpecialKeyPressed) { sprite.Fuel -= sprite.SpecialFuelConsumptionRate; } if (sprite.Fuel < 0) { sprite.Fuel = 0; } if (sprite.Fuel > sprite.MaxFuel) { sprite.Fuel = sprite.MaxFuel; } progressBarFuel.Value = (int)sprite.Fuel; if (sprite.Fuel < progressBarFuel.Maximum / 5) { if (progressBarFuel.ForeColor == Color.SpringGreen || progressBarFuel.ForeColor == Color.Purple) { progressBarFuel.ForeColor = Color.Red; } else if (progressBarFuel.ForeColor == Color.Red) { progressBarFuel.ForeColor = Color.White; } else if (progressBarFuel.ForeColor == Color.White) { progressBarFuel.ForeColor = Color.Red; } } else if (progressBarFuel.ForeColor != Color.Purple) { progressBarFuel.ForeColor = Color.SpringGreen; } }
/// <summary> /// Initializes the game /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here System.Random rand = new System.Random(); asteroids = new AsteroidSprite[] { new AsteroidSprite(new Vector2((float)rand.NextDouble() * GraphicsDevice.Viewport.Width, (float)rand.NextDouble() * GraphicsDevice.Viewport.Height)), new AsteroidSprite(new Vector2((float)rand.NextDouble() * GraphicsDevice.Viewport.Width, (float)rand.NextDouble() * GraphicsDevice.Viewport.Height)), new AsteroidSprite(new Vector2((float)rand.NextDouble() * GraphicsDevice.Viewport.Width, (float)rand.NextDouble() * GraphicsDevice.Viewport.Height)), new AsteroidSprite(new Vector2((float)rand.NextDouble() * GraphicsDevice.Viewport.Width, (float)rand.NextDouble() * GraphicsDevice.Viewport.Height)), new AsteroidSprite(new Vector2((float)rand.NextDouble() * GraphicsDevice.Viewport.Width, (float)rand.NextDouble() * GraphicsDevice.Viewport.Height)), new AsteroidSprite(new Vector2((float)rand.NextDouble() * GraphicsDevice.Viewport.Width, (float)rand.NextDouble() * GraphicsDevice.Viewport.Height)), new AsteroidSprite(new Vector2((float)rand.NextDouble() * GraphicsDevice.Viewport.Width, (float)rand.NextDouble() * GraphicsDevice.Viewport.Height)) }; livesLeft = 3; ship = new ShipSprite(); base.Initialize(); }
public static void ApplyControls(ShipSprite sprite, Timer timer) { if (Globals.LeftKeyPressed) { sprite.HorizontalVelocity -= sprite.Accel; } else if (Globals.RightKeyPressed) { sprite.HorizontalVelocity += sprite.Accel; } if (Globals.UpKeyPressed) { sprite.VerticalVelocity -= sprite.Accel; } else if (Globals.DownKeyPressed) { sprite.VerticalVelocity += sprite.Accel; } }
public static bool VerifyCollision(ShipSprite sprite, Sprite lz, ref bool landed) { Globals.CollidedUp = false; Globals.CollidedDown = false; Globals.CollidedLeft = false; Globals.CollidedRight = false; if (Globals.CurrentStage != 0) { Globals.CollidedGround = GameFunctions.CollidedGround(); } if (Globals.CurrentStage != 0) { Globals.CollidedLZ = GameFunctions.CollidedLZ(ref landed); } else if (Globals.StageFreeCollision) { Globals.CollidedLZ = GameFunctions.CollidedLZ(ref landed); } if (Globals.CollidedGround || Globals.CollidedLZ) { Globals.Collided = true; Globals.SelectedShip.VerticalVelocity = 0; Globals.SelectedShip.HorizontalVelocity = 0; Globals.Stage.pictureBox2.Visible = false; Globals.Stage.pictureBox3.Visible = false; Globals.Stage.pictureBox4.Visible = false; Globals.Stage.pictureBox5.Visible = false; } else { Globals.Collided = false; } return(Globals.Collided); }
public void HasCollided(ShipSprite player) { foreach (Sprite asteroid in asteroids) { if (asteroid.HasCollided(player) && asteroid.IsAlive) { asteroidEffect.Play(); asteroid.IsActive = false; asteroid.IsAlive = false; asteroid.IsVisible = false; player.Health -= 10; } if (asteroid.Position.X < 0) { player.Score += 10; } } asteroids.RemoveAll(i => i.Position.X < 0); }
public static ShipSprite LoadShipSprites(ShipSprite sprite) { sprite.Accel = Functions.ConvertMpSToForce(sprite.AccelMpS, Globals.TimerInterval); PictureBox left = new PictureBox(); left.Size = new Size(32, 32); PictureBox right = new PictureBox(); right.Size = new Size(32, 32); PictureBox up = new PictureBox(); up.Size = new Size(32, 32); PictureBox down = new PictureBox(); down.Size = new Size(32, 32); sprite.LeftSprite = new Sprite(left); sprite.RightSprite = new Sprite(right); sprite.UpSprite = new Sprite(up); sprite.DownSprite = new Sprite(down); sprite.LeftSprite.ImageDefault = WinFormsLander.Properties.Resources.LeftBoost; sprite.RightSprite.ImageDefault = WinFormsLander.Properties.Resources.RightBoost; sprite.UpSprite.ImageDefault = WinFormsLander.Properties.Resources.UpBoost; sprite.DownSprite.ImageDefault = WinFormsLander.Properties.Resources.RocketBoost; left.BackgroundImage = sprite.LeftSprite.ImageDefault; right.BackgroundImage = sprite.RightSprite.ImageDefault; up.BackgroundImage = sprite.UpSprite.ImageDefault; down.BackgroundImage = sprite.DownSprite.ImageDefault; left.BackColor = Color.Transparent; right.BackColor = Color.Transparent; up.BackColor = Color.Transparent; down.BackColor = Color.Transparent; sprite.PictureBoxMain.BackgroundImage = sprite.ImageDefault; if (sprite.Ship == Enum.Ships.Type01) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander01); } else if (sprite.Ship == Enum.Ships.Type02) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander02); } else if (sprite.Ship == Enum.Ships.Type03) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander03); } else if (sprite.Ship == Enum.Ships.Type04) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander04); } else if (sprite.Ship == Enum.Ships.Type05) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander05); } else if (sprite.Ship == Enum.Ships.Type06) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander06); } else if (sprite.Ship == Enum.Ships.Type07) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander07); } else if (sprite.Ship == Enum.Ships.Type08) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander08); } else if (sprite.Ship == Enum.Ships.Type09) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLander09); } else if (sprite.Ship == Enum.Ships.TypeX1) { Globals.UpdateLander = new WinFormsLander.Forms.FormBase.UpdateForLander(LanderFunctions.UpdateForLanderX1); } return(sprite); }
private void FormShips_Load(object sender, EventArgs e) { this.landerSprite01 = new ShipSprite(Enum.Ships.Type01, this.pictureBox01); this.landerSprite02 = new ShipSprite(Enum.Ships.Type02, this.pictureBox02); this.landerSprite03 = new ShipSprite(Enum.Ships.Type03, this.pictureBox03); this.landerSprite04 = new ShipSprite(Enum.Ships.Type04, this.pictureBox04); this.landerSprite05 = new ShipSprite(Enum.Ships.Type05, this.pictureBox05); this.landerSprite06 = new ShipSprite(Enum.Ships.Type06, this.pictureBox06); this.landerSprite07 = new ShipSprite(Enum.Ships.Type07, this.pictureBox07); this.landerSprite08 = new ShipSprite(Enum.Ships.Type08, this.pictureBox08); this.landerSprite09 = new ShipSprite(Enum.Ships.Type09, this.pictureBox09); this.landerSpriteX1 = new ShipSprite(Enum.Ships.TypeX1, this.pictureBoxX1); this.labelID01.Text = this.landerSprite01.ID; this.labelName01.Text = string.Format(this.labelName01.Text, this.landerSprite01.Name); this.labelAccel01.Text = string.Format(this.labelAccel01.Text, this.landerSprite01.AccelMpS); this.labelFuel01.Text = string.Format(this.labelFuel01.Text, this.landerSprite01.MaxFuel * fuelMultiplier); this.labelResistance01.Text = string.Format(this.labelResistance01.Text, Convert.ToDouble(this.landerSprite01.Resistance).ToString("0.00")); this.labelSpecial01.Text = string.Format(this.labelSpecial01.Text, this.landerSprite01.Special); this.labelID02.Text = this.landerSprite02.ID; this.labelName02.Text = string.Format(this.labelName02.Text, this.landerSprite02.Name); this.labelAccel02.Text = string.Format(this.labelAccel02.Text, this.landerSprite02.AccelMpS, 2); this.labelFuel02.Text = string.Format(this.labelFuel02.Text, this.landerSprite02.MaxFuel * fuelMultiplier); this.labelResistance02.Text = string.Format(this.labelResistance02.Text, Convert.ToDouble(this.landerSprite02.Resistance).ToString("0.00")); this.labelSpecial02.Text = string.Format(this.labelSpecial02.Text, this.landerSprite02.Special); this.labelID03.Text = this.landerSprite03.ID; this.labelName03.Text = string.Format(this.labelName03.Text, this.landerSprite03.Name); this.labelAccel03.Text = string.Format(this.labelAccel03.Text, this.landerSprite03.AccelMpS, 2); this.labelFuel03.Text = string.Format(this.labelFuel03.Text, this.landerSprite03.MaxFuel * fuelMultiplier); this.labelResistance03.Text = string.Format(this.labelResistance03.Text, Convert.ToDouble(this.landerSprite03.Resistance).ToString("0.00")); this.labelSpecial03.Text = string.Format(this.labelSpecial03.Text, this.landerSprite03.Special); this.labelID04.Text = this.landerSprite04.ID; this.labelName04.Text = string.Format(this.labelName04.Text, this.landerSprite04.Name); this.labelAccel04.Text = string.Format(this.labelAccel04.Text, this.landerSprite04.AccelMpS, 2); this.labelFuel04.Text = string.Format(this.labelFuel04.Text, this.landerSprite04.MaxFuel * fuelMultiplier); this.labelResistance04.Text = string.Format(this.labelResistance04.Text, Convert.ToDouble(this.landerSprite04.Resistance).ToString("0.00")); this.labelSpecial04.Text = string.Format(this.labelSpecial04.Text, this.landerSprite04.Special); this.labelID05.Text = this.landerSprite05.ID; this.labelName05.Text = string.Format(this.labelName05.Text, this.landerSprite05.Name); this.labelAccel05.Text = string.Format(this.labelAccel05.Text, this.landerSprite05.AccelMpS, 2); this.labelFuel05.Text = string.Format(this.labelFuel05.Text, this.landerSprite05.MaxFuel * fuelMultiplier); this.labelResistance05.Text = string.Format(this.labelResistance05.Text, Convert.ToDouble(this.landerSprite05.Resistance).ToString("0.00")); this.labelSpecial05.Text = string.Format(this.labelSpecial05.Text, this.landerSprite05.Special); this.labelID06.Text = this.landerSprite06.ID; this.labelName06.Text = string.Format(this.labelName06.Text, this.landerSprite06.Name); this.labelAccel06.Text = string.Format(this.labelAccel06.Text, this.landerSprite06.AccelMpS, 2); this.labelFuel06.Text = string.Format(this.labelFuel06.Text, this.landerSprite06.MaxFuel * fuelMultiplier); this.labelResistance06.Text = string.Format(this.labelResistance06.Text, Convert.ToDouble(this.landerSprite06.Resistance).ToString("0.00")); this.labelSpecial06.Text = string.Format(this.labelSpecial06.Text, this.landerSprite06.Special); this.labelID07.Text = this.landerSprite07.ID; this.labelName07.Text = string.Format(this.labelName07.Text, this.landerSprite07.Name); this.labelAccel07.Text = string.Format(this.labelAccel07.Text, this.landerSprite07.AccelMpS, 2); this.labelFuel07.Text = string.Format(this.labelFuel07.Text, this.landerSprite07.MaxFuel * fuelMultiplier); this.labelResistance07.Text = string.Format(this.labelResistance07.Text, Convert.ToDouble(this.landerSprite07.Resistance).ToString("0.00")); this.labelSpecial07.Text = string.Format(this.labelSpecial07.Text, this.landerSprite07.Special); this.labelID08.Text = this.landerSprite08.ID; this.labelName08.Text = string.Format(this.labelName08.Text, this.landerSprite08.Name); this.labelAccel08.Text = string.Format(this.labelAccel08.Text, this.landerSprite08.AccelMpS, 2); this.labelFuel08.Text = string.Format(this.labelFuel08.Text, this.landerSprite08.MaxFuel * fuelMultiplier); this.labelResistance08.Text = string.Format(this.labelResistance08.Text, Convert.ToDouble(this.landerSprite08.Resistance).ToString("0.00")); this.labelSpecial08.Text = string.Format(this.labelSpecial08.Text, this.landerSprite08.Special); this.labelID09.Text = this.landerSprite09.ID; this.labelName09.Text = string.Format(this.labelName09.Text, this.landerSprite09.Name); this.labelAccel09.Text = string.Format(this.labelAccel09.Text, this.landerSprite09.AccelMpS, 2); this.labelFuel09.Text = string.Format(this.labelFuel09.Text, this.landerSprite09.MaxFuel * fuelMultiplier); this.labelResistance09.Text = string.Format(this.labelResistance09.Text, Convert.ToDouble(this.landerSprite09.Resistance).ToString("0.00")); this.labelSpecial09.Text = string.Format(this.labelSpecial09.Text, this.landerSprite09.Special); this.labelIDX1.Text = this.landerSpriteX1.ID; this.labelNameX1.Text = string.Format(this.labelNameX1.Text, this.landerSpriteX1.Name); this.labelAccelX1.Text = string.Format(this.labelAccelX1.Text, this.landerSpriteX1.AccelMpS, 2); this.labelFuelX1.Text = string.Format(this.labelFuelX1.Text, this.landerSpriteX1.MaxFuel * fuelMultiplier); this.labelResistanceX1.Text = string.Format(this.labelResistanceX1.Text, Convert.ToDouble(this.landerSpriteX1.Resistance).ToString("0.00")); this.labelSpecialX1.Text = string.Format(this.labelSpecialX1.Text, this.landerSpriteX1.Special); }
public abstract void Apply(ShipgenState state, ShipSprite sprite);