Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        // Handle input
        if (isPlacing)
        {
            if (selectedX == -1)
            {
                selectedX = 4;
            }
            if (selectedY == -1)
            {
                selectedY = 4;
            }

            timeFromHorizontalAction += Time.deltaTime;
            timeFromVerticalAction   += Time.deltaTime;
            var hor = Input.GetAxis($"P{PlayerNumber}Horizontal");
            var ver = Input.GetAxis($"P{PlayerNumber}Vertical");

            if (Mathf.Abs(hor) > 0.12f && timeFromHorizontalAction > ActionInterval)
            {
                var newX = hor > 0 ? Mathf.Min(selectedX + 1, 8) : Mathf.Max(selectedX - 1, 0);
                selectedX = newX;

                timeFromHorizontalAction = 0;
            }
            if (Mathf.Abs(ver) > 0.12f && timeFromVerticalAction > ActionInterval)
            {
                var newY = ver > 0 ? Mathf.Min(selectedY + 1, 8) : Mathf.Max(selectedY - 1, 0);
                selectedY = newY;

                timeFromVerticalAction = 0;
            }
            if (Input.GetButtonDown($"P{PlayerNumber}Action2"))
            {
                if (CurrentPlacingPart != null)
                {
                    if (CurrentPlacingPart.CanRotate45)
                    {
                        CurrentPlacingPart.Rotate45(false);
                    }
                    else
                    {
                        CurrentPlacingPart.Rotate90(false);
                    }
                }
            }
            if (Input.GetButtonDown($"P{PlayerNumber}Action"))
            {
                if (CurrentPlacingPart != null)
                {
                    if (CurrentPlacingPart.CanRotate45)
                    {
                        CurrentPlacingPart.Rotate45(true);
                    }
                    else
                    {
                        CurrentPlacingPart.Rotate90(true);
                    }
                }
            }

            if (CurrentPlacingPart != null)
            {
                Vector3 nPos = transform.position + new Vector3(
                    (selectedX - 4) * ShipPartSize, (selectedY - 4) * ShipPartSize
                    );
                CurrentPlacingPart.transform.position   = nPos;
                partPlacingIndicator.transform.position = nPos;
                partPlacingIndicator.SetAllowedState(ship.ValidatePartPosition(selectedX, selectedY, CurrentPlacingPart.ConnectionPoints));
            }


            if (Input.GetButtonDown($"P{PlayerNumber}Jump") && ship.ValidatePartPosition(selectedX, selectedY, CurrentPlacingPart.ConnectionPoints))
            {
                ship.AddPart(selectedX, selectedY, CurrentPlacingPart);
                isPlacing            = false;
                player.IsPlacingPart = false;
                partPlacingIndicator.gameObject.SetActive(false);
            }
        }
    }