private void MoveLineToPanel(Transform panel, List <ShipPanelLine> lines, ShipPanelLine line) { RectTransform rTransform = line.GetComponent <RectTransform>(); rTransform.SetParent(panel); rTransform.anchoredPosition = new Vector2(0f, (lines.Count + 0.5f) * -lineHeight); rTransform.localScale = Vector3.one; rTransform.sizeDelta = Vector2.zero; lines.Add(line); panel.GetComponent <RectTransform>().sizeDelta = new Vector2(0f, lineHeight * lines.Count); }
public void SelectLine(GameObject obj) { var line = obj.GetComponent <ShipPanelLine>(); if (selectedLine != null) { selectedLine.OnLineDeselected(); } selectedLine = line; line.OnLineSelected(); }
private void RemoveLineFromList(List <ShipPanelLine> list, ShipPanelLine line) { bool lineRemoved = false; for (int l = 0; l < list.Count; l++) { if (list[l] == line) { lineRemoved = true; list.RemoveAt(l); l--; } else if (lineRemoved) { list[l].GetComponent <RectTransform>().anchoredPosition += new Vector2(0f, lineHeight); } } }
void OnShipUndocked(ShipPanelLine line) { RemoveLineFromList(playerTradingPanelLines, line); RemoveLineFromList(stationTradingPanelLines, line); Destroy(line.gameObject); }