public void CallManeuverIsRevealed(Action callBack, Action whenSkippedCallback)
        {
            if (AssignedManeuver != null)
            {
                Roster.ToggleManeuverVisibility(Selection.ThisShip, true);
            }

            if (AssignedManeuver != null && AssignedManeuver.IsRevealDial)
            {
                // Make a new copy of AssignedManeuver, so changes to it doesn't affect RevealedManeuver
                RevealedManeuver = ShipMovementScript.CopyMovement(AssignedManeuver);

                OnManeuverIsRevealed?.Invoke(this);
                OnManeuverIsRevealedGlobal?.Invoke(this);

                Triggers.ResolveTriggers(
                    TriggerTypes.OnManeuverIsRevealed,
                    delegate
                {
                    if (!IsManeuverSkipped)
                    {
                        callBack();
                    }
                    else
                    {
                        whenSkippedCallback();
                    }
                }
                    );
            }
            else // For ionized ships
            {
                OnNoManeuverWasRevealedGlobal?.Invoke(this);

                callBack();
            }
        }