Beispiel #1
0
    private void Update()
    {
        /* motor.SetManeuver(ShipMotor.Maneuvers.IMMELMANN); */
        /* motor.Boost(true); */

        float throttle = 1.0f;
        float pitch    = 0.0f;

        Vector3 rotation = motor.getCurrentRotation();

        rotation.x = 0.0f;
        bool hit = Physics.Raycast(transform.position, Quaternion.Euler(rotation) * Vector3.forward, 1000.0f);

        if (hit)
        {
            pitch = -1.0f;
        }

        motor.SetMovement(throttle, pitch, 0.0f, 0.0f);
        cannon.setFiring(true);
    }
Beispiel #2
0
    private void Update()
    {
        float brake      = InputManager.GetAxis(controllerPrefix + "Brake");
        float pitch      = InputManager.GetAxis(controllerPrefix + "Pitch");
        float roll       = InputManager.GetAxis(controllerPrefix + "Roll");
        float tightRoll  = InputManager.GetAxis(controllerPrefix + "TightRoll");
        bool  startFire  = (bool)InputManager.GetButtonDown(controllerPrefix + "Fire");
        bool  stopFire   = (bool)InputManager.GetButtonUp(controllerPrefix + "Fire");
        bool  cancel     = (bool)InputManager.GetButtonDown(controllerPrefix + "Cancel");
        bool  startBoost = (bool)InputManager.GetButtonDown(controllerPrefix + "Boost");
        bool  stopBoost  = (bool)InputManager.GetButtonUp(controllerPrefix + "Boost");

        bool maneuver = (bool)InputManager.GetButtonDown(controllerPrefix + "Maneuver1");

        //bool maneuver2 = (bool)InputManager.GetButtonDown(controllerPrefix + "Maneuver2");

        if (maneuver)
        {
            if (Mathf.Abs(pitch) > Mathf.Abs(roll))
            {
                if (pitch > Util.Epsilon)
                {
                    motor.SetManeuver(ShipMotor.Maneuvers.IMMELMANN, -1.0f);
                }
                else
                {
                    motor.SetManeuver(ShipMotor.Maneuvers.SOMERSAULT, -1.0f);
                }
            }
            else
            {
                motor.SetManeuver(ShipMotor.Maneuvers.BARRELROLL, roll);
            }
        }

        if (startFire)
        {
            lockCursor();
        }

        if (cancel)
        {
            unlockCursor();
        }

        if (startBoost)
        {
            motor.Boost(true);
        }
        else if (stopBoost)
        {
            motor.Boost(false);
        }

        float throttle = 1.0f - Mathf.Clamp(brake, 0.0f, 1.0f);

        pitch     = Mathf.Clamp(pitch, -1.0f, 1.0f);
        roll      = Mathf.Clamp(roll, -1.0f, 1.0f);
        tightRoll = Mathf.Clamp(tightRoll, -1.0f, 1.0f);

        if (Mathf.Abs(roll) > Util.Epsilon &&
            Mathf.Sign(tightRoll) == Mathf.Sign(roll))
        {
            roll += tightRoll;
        }

        motor.SetMovement(throttle, pitch, roll, tightRoll);

        if (startFire)
        {
            cannon.setFiring(true);
        }
        else if (stopFire)
        {
            cannon.setFiring(false);
        }
    }