private void comboShipSlotType_SelectedIndexChanged(object sender, EventArgs e) { if (NoEvents) { return; } ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } ShipModelSlot.SlotTypes t = UnityShipModelSlot.SlotTypes.None; if (comboShipSlotType.SelectedItem == null) { t = UnityShipModelSlot.SlotTypes.None; } else { List <ShipModelSlot.SlotTypes> tList = Enum.GetValues(typeof(ShipModelSlot.SlotTypes)).Cast <ShipModelSlot.SlotTypes>().ToList(); foreach (var element in tList) { if (element.ToString() == (string)comboShipSlotType.SelectedItem) { t = element; break; } } } slot.SlotType = t; listShipSlots.Items[listShipSlots.SelectedIndex] = listShipSlots.SelectedItem; }
private void FillShipSlot() { ClearShipSlot(); ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } NoEvents = true; textShipSlotId.Text = slot.Id.ToString(); textShipSlotNumber.Text = slot.SlotNumber.ToString(); if ((int)slot.SlotType > 0) { comboShipSlotType.SelectedItem = slot.SlotType.ToString(); } textShipSlotDefaultModule.Text = slot.DefaultModuleId.ToString(); textShipSlotControl.Text = slot.SlotControl; SlotSizeIntToRadioDict[slot.Size].Checked = true; checkShipMainCabin.Checked = slot.MainCabin == 1; checkShipDoubleWeapon.Checked = slot.DoubleWeapon == 1; ShowDefaultSlotName(); NoEvents = false; }
public ShipModelSlot AddSlot() { ShipModelSlot slot = new ShipModelSlot(this.Id); slots.Add(slot); return(slot); }
private void buttonAddShipPart_Click(object sender, EventArgs e) { ShipModel tag = GetCurrentShipTag(); if (tag == null) { return; } ShipModelSlot slot = tag.AddSlot(); listShipSlots.Items.Add(slot); listShipSlots.SelectedItem = slot; }
private void textShipSlotControl_TextChanged(object sender, EventArgs e) { if (NoEvents) { return; } ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } slot.SlotControl = textShipSlotControl.Text; }
public void LoadModules(List <ShipModule> moduleList) { ShipModule.ModuleList mList = new ShipModule.ModuleList(moduleList); foreach (var slot in Slots) { ShipModelSlot slot2 = slot.Slot; if (slot2.SlotType == ShipModelSlot.SlotTypes.Weapon) { var lst = mList.GetModules(ShipModuleType.ModuleTypes.Weapon); if (lst.Count > 0) { slot.LoadModule(lst[0]); } } else if (slot2.SlotType == ShipModelSlot.SlotTypes.Reactor) { var lst = mList.GetModules(ShipModuleType.ModuleTypes.Reactor); if (lst.Count > 0) { slot.LoadModule(lst[0]); } } else if (slot2.SlotType == ShipModelSlot.SlotTypes.Armor) { var lst = mList.GetModules(ShipModuleType.ModuleTypes.Armor); if (lst.Count > 0) { slot.LoadModule(lst[0]); } } else if (slot2.SlotType == ShipModelSlot.SlotTypes.Thrusters) { var lst = mList.GetModules(ShipModuleType.ModuleTypes.Thrusters); if (lst.Count > 0) { slot.LoadModule(lst[0]); } } else if (slot2.SlotType == ShipModelSlot.SlotTypes.Reactor) { var lst = mList.GetModules(ShipModuleType.ModuleTypes.Reactor); if (lst.Count > 0) { slot.LoadModule(lst[0]); } } } }
private void buttonRemoveShipPart_Click(object sender, EventArgs e) { ShipModel tag = GetCurrentShipTag(); if (tag == null) { return; } ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } tag.DeleteSlot(ref slot); listShipSlots.Items.Remove(slot); ClearShipSlot(); }
private void textShipSlotDefaultModule_TextChanged(object sender, EventArgs e) { if (NoEvents) { return; } ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } int moduleId; Int32.TryParse(textShipSlotDefaultModule.Text, out moduleId); slot.DefaultModuleId = moduleId; ShowDefaultSlotName(); }
private void textShipSlotNumber_TextChanged(object sender, EventArgs e) { if (NoEvents) { return; } ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } int amount = 0; Int32.TryParse(textShipSlotNumber.Text, out amount); slot.SlotNumber = amount; listShipSlots.Items[listShipSlots.SelectedIndex] = listShipSlots.SelectedItem; }
private void checkShipDoubleWeapon_CheckedChanged(object sender, EventArgs e) { if (NoEvents) { return; } ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } if (checkShipDoubleWeapon.Checked) { slot.DoubleWeapon = 1; } else { slot.DoubleWeapon = 0; } }
private void SetSlotSize() { if (NoEvents) { return; } ShipModelSlot slot = GetCurrentShipSlot(); if (slot == null) { return; } foreach (RadioButton key in SlotSizeRadioToIntDict.Keys) { if (key.Checked) { slot.Size = SlotSizeRadioToIntDict[key]; return; } } }
public UnityRigSlot(ShipModelSlot modelSlot) { team = new RigSlotOfficerTeam(); team.SlotType = modelSlot.SlotType; this.Slot = modelSlot; }
public void DeleteSlot(ref ShipModelSlot slot) { slots.Remove(slot); slotsToDelete.Add(slot.Id); }