// Use this for initialization
    void Start()
    {
        if (Input.GetKey(KeyCode.Alpha1))
            Application.LoadLevel("Level 1");

        _startMenu = GameObject.FindGameObjectWithTag("StartMenu");

        _copyright = GameObject.FindGameObjectWithTag("Copyright")
            .GetComponent<Text>();

        _scoreText = GameObject.FindGameObjectWithTag("Score")
            .GetComponent<Text>();

        _countdownText = GameObject.FindGameObjectWithTag("Countdown")
            .GetComponent<Text>();

        _gameWinText = GameObject.FindGameObjectWithTag("GameWin")
            .GetComponent<Text>();

        _gameLoseText = GameObject.FindGameObjectWithTag("GameLose")
            .GetComponent<Text>();

        _credits = GameObject.FindGameObjectWithTag("Credits");

        _credits.SetActive(false);

        var ship = GameObject.FindGameObjectWithTag("Player");

        _shipMovement = ship.GetComponentInChildren<ShipMovement>();

        _shipFireWeapon = ship.GetComponentInChildren<ShipFireWeapon>();

        var camera = GameObject.FindGameObjectWithTag("MainCamera");

        _cameraChase = camera.GetComponentInChildren<CameraChase>();
    }
Beispiel #2
0
 void Start()
 {
     fireTimer      = new TimerController();
     shipFireWeapon = GetComponent <ShipFireWeapon>();
 }