/** * Receive shelf info from the server to sync up this client. * */ public unsafe void ReceiveShelfState(IntPtr packet) { ShelfState shelfData = (ShelfState)Marshal.PtrToStructure(packet, typeof(ShelfState)); for (int i = 0; i < 14; i++) { Transform shelf = shelves[shelfData.name[i].ToString()]; shelf.position = shelfData.shelfPos[i]; shelf.rotation = shelfData.shelfRot[i]; } }
void Awake() { currentMotionState = MotionState.still; currentGrabState = GrabState.grabable; currentShelfState = ShelfState.onShelf; }