protected override void Patrol() { base.Patrol(); _sheep.Destination(); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_WALK; if (_patrolTimer >= _patrolDuration) { _sheep.ChangeState(new SheepIdleState()); } }
protected override void Patrol() { base.Patrol(); _sheep.Destination(); _sheep.sheepAnimationState = Sheep.SHEEP_ANIMATIONSTATE.ARM_SHEEP_WALK; if (_patrolTimer >= _patrolDuration) { _sheep.ChangeState(new SheepIdleState()); } }