protected override void LoadContent() { _AvodadoTemplate = SharpGLTF.Runtime.MonoGameModelTemplate.LoadDeviceModel(this.GraphicsDevice, "Models\\Avocado.glb"); _BrainStemTemplate = SharpGLTF.Runtime.MonoGameModelTemplate.LoadDeviceModel(this.GraphicsDevice, "Models\\BrainStem.glb"); _CesiumManTemplate = SharpGLTF.Runtime.MonoGameModelTemplate.LoadDeviceModel(this.GraphicsDevice, "Models\\CesiumMan.glb"); _HauntedHouseTemplate = SharpGLTF.Runtime.MonoGameModelTemplate.LoadDeviceModel(this.GraphicsDevice, "Models\\haunted_house.glb"); }
protected override void UnloadContent() { _AvodadoTemplate?.Dispose(); _AvodadoTemplate = null; _BrainStemTemplate?.Dispose(); _BrainStemTemplate = null; _CesiumManTemplate?.Dispose(); _CesiumManTemplate = null; _HauntedHouseTemplate?.Dispose(); _HauntedHouseTemplate = null; }