Beispiel #1
0
 /// <summary>
 /// Handler for when any keyboard button is pressed.
 /// </summary>
 private void InputEvents_KeyDown(object sender, SharpDX.RawInput.KeyboardInputEventArgs e)
 {
     if (Properties.Sequence.keys.Contains(e.GetDeviceKey()))
     {
         activeKey = e.GetDeviceKey();
     }
 }
Beispiel #2
0
        /// <summary>
        /// Event handler for when keys are released.
        /// </summary>
        private void InputEvents_KeyUp(object sender, SharpDX.RawInput.KeyboardInputEventArgs e)
        {
            // Skip handler if not waiting for a key-related trigger to save memory/CPU time
            if (!IsTriggerKeyBased(Properties.TriggerMode))
            {
                return;
            }

            // If the pressed list contains the now released key (ensures we don't trigger on a key not in the sequence)
            if (_pressedKeys.Contains(e.GetDeviceKey()))
            {
                // Start animation if trigger is for 'release' event
                if (Properties.TriggerMode == AnimationTriggerMode.OnKeyRelease)
                {
                    StartAnimation(e.GetDeviceKey());
                }
                // Remove it from the pressed keys so it can be re-detected by the KeyDown event handler
                _pressedKeys.Remove(e.GetDeviceKey());
            }

            // If we are in "while key held" mode and the user wishes to immediately terminate animations for a key when that key
            // is released (instead of letting the animation finish first), remove any animations assigned to the given key.
            if ((Properties.TriggerMode == AnimationTriggerMode.OnKeyPress || Properties.TriggerMode == AnimationTriggerMode.WhileKeyHeld) && Properties.WhileKeyHeldTerminateRunning)
            {
                runningAnimations.RemoveAll(anim => anim.assignedKey == e.GetDeviceKey());
            }
        }
Beispiel #3
0
        /// <summary>
        /// Event handler for when keys are pressed.
        /// </summary>
        private void InputEvents_KeyDown(object sender, SharpDX.RawInput.KeyboardInputEventArgs e)
        {
            // Skip handler if not waiting for a key-related trigger to save memory/CPU time
            if (!IsTriggerKeyBased(Properties.TriggerMode))
            {
                return;
            }

            // If triggering on any key or the pressed key is in the trigger list AND the pressed key has not already been handled (i.e. it's not being held)
            if ((Properties.TriggerAnyKey || Properties.TriggerKeySequence.keys.Contains(e.GetDeviceKey())) && !_pressedKeys.Contains(e.GetDeviceKey()))
            {
                // Start an animation if trigger is for 'press' event
                if (Properties.TriggerMode == AnimationTriggerMode.OnKeyPress)
                {
                    StartAnimation(e.GetDeviceKey());
                }
                // Mark it as handled
                _pressedKeys.Add(e.GetDeviceKey());
            }
        }
 private void KeyDown(object sender, SharpDX.RawInput.KeyboardInputEventArgs e)
 {
     awaitingKeys.Add(e.GetDeviceKey());
 }