public FizzyoInput() { directInput = new SharpDX.DirectInput.DirectInput(); //var devices = directInput.GetDevices(); var devices = directInput.GetDevices(SharpDX.DirectInput.DeviceType.Supplemental, SharpDX.DirectInput.DeviceEnumerationFlags.AllDevices); joysticks = new SharpDX.DirectInput.Joystick[devices.Count]; joysticksDeadzoneX = new int[devices.Count]; for (int i = 0; i < devices.Count; i++) { var joystickGuid = devices[i].InstanceGuid; joysticks[i] = new SharpDX.DirectInput.Joystick(directInput, joystickGuid); joysticks[i].Acquire(); var deadzone = joysticks[i].GetCurrentState(); joysticksDeadzoneX[i] = deadzone.X - 500; } }
/// <summary> /// 不间断尝试重新连接手柄 /// </summary> private void TJsGet() { int JoystickCount = 0; var dirInput = new SharpDX.DirectInput.DirectInput(); while (true) { if (JoystickName != "") { //已经接入最大数量的手柄了 //10s检测一次手柄掉线,如果未掉线,则跳过 Thread.Sleep(10000); continue; } var allDevices = dirInput.GetDevices(); foreach (var item in allDevices) { if (SharpDX.DirectInput.DeviceType.Joystick == item.Type) { //记录新建线程的手柄名称 if (JoystickName == item.ProductName) { //说明已经接入这个手柄了 } else { JoystickName = item.ProductName; curJoystick = new SharpDX.DirectInput.Joystick(dirInput, item.InstanceGuid); curJoystick.Properties.AxisMode = SharpDX.DirectInput.DeviceAxisMode.Absolute; curJoystick.Acquire(); JoystickCount++; Thread t1 = new Thread(TJsListening); t1.IsBackground = true; t1.Start(); } break; //curJoystick.Unacquire();//释放手柄 } } if (JoystickCount == 0) { MessageBox.Show("手柄数量 " + JoystickCount.ToString()); } } }
public override void Dispose() { lock (_sync) { if (_joystick != null) { _joystick.Dispose(); _joystick = null; } if (_directInput != null) { _directInput.Dispose(); _directInput = null; } } _form.Dispose(); _timer.Dispose(); }
public override bool Run() { lock (_sync) { try { if (_directInput == null) { _directInput = new SharpDX.DirectInput.DirectInput(); } if (_joystick == null) { var devices = _directInput.GetDevices(SharpDX.DirectInput.DeviceClass.GameControl, SharpDX.DirectInput.DeviceEnumerationFlags.AttachedOnly); if (devices.Count == 0) { ShowError("Джойстик не обнаружен!"); return(false); } _joystick = new SharpDX.DirectInput.Joystick(_directInput, devices[0].InstanceGuid); _joystick.SetCooperativeLevel(_form.Handle, SharpDX.DirectInput.CooperativeLevel.Background | SharpDX.DirectInput.CooperativeLevel.NonExclusive); _joystick.Properties.BufferSize = 128; } _joystick.Acquire(); _timer.Change(Period, Period); _acquired = true; return(true); } catch (Exception exc) { ShowError(exc.Message); return(false); } } }
public static MyJoystickState CurrentJoystickState(this SharpDX.DirectInput.Joystick joystick) { return(new MyJoystickState(joystick.GetCurrentState())); }
private void loadJoy() { var Joystick1 = System.Configuration.ConfigurationManager.AppSettings["Joystick1"]; var Joystick2 = System.Configuration.ConfigurationManager.AppSettings["Joystick2"]; string joy1 = ""; if (Joystick1 != null) { joy1 = Joystick1.ToString(); } string joy2 = ""; if (Joystick2 != null) { joy2 = Joystick2.ToString(); } int JoystickCount = 0; var dirInput = new SharpDX.DirectInput.DirectInput(); if (curJoystick == null) { curJoystick = new SharpDX.DirectInput.Joystick[2]; curJoystick[0] = null; curJoystick[1] = null; } bool bNeadJoy = false; if (curJoystick[0] == null && joy1 != "") { bNeadJoy = true; } if (curJoystick[1] == null && joy2 != "") { bNeadJoy = true; } if (!bNeadJoy) { return; } var allDevices = dirInput.GetDevices(); foreach (var item in allDevices) { if (SharpDX.DirectInput.DeviceType.Joystick == item.Type) { //记录新建线程的手柄名称 if (item.ProductName == joy1) { curJoystick[0] = new SharpDX.DirectInput.Joystick(dirInput, item.InstanceGuid); curJoystick[0].Properties.AxisMode = SharpDX.DirectInput.DeviceAxisMode.Absolute; curJoystick[0].Acquire(); JoystickCount++; if (t1 != null) { t1.Abort(); } t1 = new Thread(TJsListening1); t1.IsBackground = true; t1.Start(); } else if (item.ProductName == joy2) { curJoystick[1] = new SharpDX.DirectInput.Joystick(dirInput, item.InstanceGuid); curJoystick[1].Properties.AxisMode = SharpDX.DirectInput.DeviceAxisMode.Absolute; curJoystick[1].Acquire(); JoystickCount++; if (t2 != null) { t2.Abort(); } t2 = new Thread(TJsListening2); t2.IsBackground = true; t2.Start(); } //curJoystick.Unacquire();//释放手柄 } } }
public GamePad( IWindow window ) { dInput = new SharpDX.DirectInput.DirectInput (); Guid gamePadGuid = Guid.Empty; foreach ( var deviceInstance in dInput.GetDevices ( SharpDX.DirectInput.DeviceType.Gamepad, SharpDX.DirectInput.DeviceEnumerationFlags.AllDevices ) ) gamePadGuid = deviceInstance.InstanceGuid; if ( gamePadGuid != Guid.Empty ) { device = new SharpDX.DirectInput.Joystick ( dInput, gamePadGuid ); device.SetCooperativeLevel ( ( window.Handle as Form ).Handle, SharpDX.DirectInput.CooperativeLevel.Background | SharpDX.DirectInput.CooperativeLevel.NonExclusive ); device.Properties.BufferSize = 128; device.Acquire (); } }