Beispiel #1
0
 private void Broadcast(Shared.Entity.ChatMessage message)
 {
     foreach (var p in new PlayerList())
     {
         Send(p, message);
     }
 }
Beispiel #2
0
 protected void Broadcast(Shared.Entity.ChatMessage data)
 {
     foreach (var p in new PlayerList())
     {
         Send(p, data);
     }
 }
Beispiel #3
0
 private async void OnAddMessage(Shared.Entity.ChatMessage message)
 {
     if (message.Position == Vector3.Zero || message.Position.DistanceToSquared(CitizenFX.Core.Game.Player.Character.Position) < 1200)
     {
         API.SendNuiMessage(JsonConvert.SerializeObject(new
         {
             component = "chat",
             type      = "ON_MESSAGE",
             message   = message.Message
         }));
     }
 }
Beispiel #4
0
        private void ExecuteCommand(Player player, Shared.Entity.ChatMessage command)
        {
            var parts = command.Message.Substring(1).Split(' ').ToList();
            var cmd   = parts[0].ToLower();

            if (!Actions.ContainsKey(cmd))
            {
                command.Message = $"[color=red]Unknown command: {cmd}[/color]";
                Send(player, command);
                return;
            }
            Actions[cmd](player, command);
        }
Beispiel #5
0
        private void OnMessageSend([FromSource] Player player, Shared.Entity.Character arg1, string arg2, Vector3 arg3)
        {
            if (arg2.Length == 0)
            {
                return;
            }
            var message = new Shared.Entity.ChatMessage()
            {
                Character = arg1,
                Message   = arg2,
                Position  = arg3
            };

            if (arg2.Substring(0, 1) == "/")
            {
                ExecuteCommand(player, message); // each command will deal with sending it back to the client
                return;
            }

            message.Message = $"{arg1.FirstName} {arg1.LastName}: {arg2}";
            Broadcast(message);
        }
Beispiel #6
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 protected void Send(Player player, Shared.Entity.ChatMessage data)
 {
     player.TriggerEvent("fivelife.chat.addMessage", JsonConvert.SerializeObject(data));
 }
Beispiel #7
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 public abstract void Handle(Player source, Shared.Entity.ChatMessage data);
Beispiel #8
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 private async void CommandFallback(Shared.Entity.ChatMessage raw)
 {
     FireServerEvent("fivelife.chat.message", CitizenFX.Core.Game.Player.ServerId, Game.Data.Character, "/" + raw.Message, CitizenFX.Core.Game.Player.Character.Position);
 }