public void AddAttackCardDamage(CardTag putCard, ShapeTag putShape) { if (putCard == CardTag.N2) { IsAttackTurn = true; SaveAttackDamage += 2; } else if (putCard == CardTag.A) { if (putShape == ShapeTag.Spade) { SaveAttackDamage += 5; } else { SaveAttackDamage += 3; } IsAttackTurn = true; } else if (putCard == CardTag.Joker) { IsAttackTurn = true; SaveAttackDamage += 5; } else if (putCard == CardTag.JokerR) { IsAttackTurn = true; SaveAttackDamage += 7; } }
private bool CheckAttackTurn(CardTag deckCard, ShapeTag deckShape, CardTag putCard, ShapeTag putShape) { if (!IsAttackTurn) { return(true); } if (deckCard == CardTag.A) { if (CheckPutCardRule(putCard, CardTag.Joker, putShape, ShapeTag.Club, ShapeTag.Spade) || CheckPutCardRule(putCard, CardTag.JokerR, putShape, ShapeTag.Heart, ShapeTag.Diamond)) { return(true); } if (putCard == CardTag.A) { return(true); } return(false); } if (deckCard == CardTag.N2) { if (putCard == CardTag.N2) { return(true); } if (putCard == CardTag.A && deckShape == putShape) { return(true); } if (CheckPutCardRule(putCard, CardTag.Joker, putShape, ShapeTag.Club, ShapeTag.Spade) || CheckPutCardRule(putCard, CardTag.JokerR, putShape, ShapeTag.Heart, ShapeTag.Diamond)) { return(true); } return(false); } if (deckCard == CardTag.Joker || deckCard == CardTag.JokerR) { if (putCard == CardTag.Joker || putCard == CardTag.JokerR) { return(true); } return(false); } return(true); }
public void AddAlerts(CardTag cardIndex, ShapeTag shapeIndex) { for (int i = 0; i < Alerts.Count; i++) { if (Alerts[i].AlertCardTag == cardIndex && Alerts[i].AlertShapeTag == shapeIndex) { ActiveAlerts.Add(Alerts[i]); Alerts[i].gameObject.SetActive(true); RepositionAlerts(); break; } } }
private bool CheckPutCardRule(CardTag putCard, CardTag ruleCard, ShapeTag putCardShape, ShapeTag ruleShape1, ShapeTag ruleShape2) { if (!IsAttackTurn) { if (putCard == ruleCard) { if (putCardShape == ruleShape1 || putCardShape == ruleShape2) { return(true); } } } return(false); }
public static ValueTask <Completion> WriteToAsync(List <FilterArgument> argumentsList, TextWriter writer, TextEncoder encoder, TemplateContext context) { argumentsList.Add(_typeArgument); return(ShapeTag.WriteToAsync(argumentsList, writer, encoder, context)); }