Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     shapeCount          = Random.Range(0, 5);
     this.gameObject.tag = "ShapeSwitcher";
     screenBounds        = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height));
     switcherRenderer    = this.gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>();
     shapeSpawner        = GameObject.Find("Shape Spawner").GetComponent <ShapeSpawner>();
     shapeSprites        = shapeSpawner.shapeSprites;
     StartCoroutine(ChangeShape());
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        _gameField = new Transform[fieldWidth, fieldHeight];
        _spawner   = spawnPoint.GetComponent <ShapeSpawner>();
        _spawner.Init();

        _currentMovementDeltaTime = baseMovementDeltaTime;

        gameSpeedText.text    = _gameSpeedCoef.ToString("F2");
        scoresText.text       = _totalScores.ToString();
        linesRemovedText.text = _linesRemoved.ToString();

        SpawnShape();
    }
Beispiel #3
0
    void Start()
    {
        _gameGrid     = GameObject.FindWithTag("GameGrid").GetComponent <GameGrid>();
        _shapeSpawner = GameObject.FindWithTag("ShapeSpawner").GetComponent <ShapeSpawner>();
        cameraRig     = GameObject.Find("CameraRig").GetComponent <CameraRig>();

        foreach (Transform child in transform)
        {
            var block = child.GetComponent <Block>();
            if (block != null)
            {
                blocks.Add(child.GetComponent <Block>());
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     m_spawner = GameObject.Find("LogicObjects").GetComponent <ShapeSpawner>();
 }
 private void Awake()
 {
     spawner = GameObject.Find("Spawner").GetComponent <ShapeSpawner>();
 }
Beispiel #6
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 private void Start()
 {
     shapeSpawner = FindObjectOfType <ShapeSpawner>();
 }
Beispiel #7
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 void Start()
 {
     Time.timeScale = 1;
     _shapeSpawner  = GameObject.FindWithTag("ShapeSpawner").GetComponent <ShapeSpawner>();
 }
 public void SetSpawner(ShapeSpawner _spawner)
 {
     m_spawner = _spawner;
 }