Beispiel #1
0
        static ShapeObject[] OverlapCheck(Vector3 point, Vector3 size, Func <ShapeObject, CollisionData> CollidedCheckHandler)
        {
            ShapeObject[]      checking       = ShapeQuadTree.OverlapRect(point, size);
            List <ShapeObject> IsOverlapShape = new List <ShapeObject>();

            for (int i = 0; i < checking.Length; i++)
            {
                ShapeObject checkedShape = checking[i];
                if (CollidedCheckHandler.Invoke(checkedShape).HasCollision)
                {
                    IsOverlapShape.Add(checkedShape);
                }
            }

            return(IsOverlapShape.ToArray());
        }
Beispiel #2
0
    void OverlapCheck()
    {
        //Overlap Check
        ShapeObject[] shapes = ShapeQuadTree.OverlapRect(mousePoint, checkRegion);

        foreach (var shape in shapes)
        {
            shape.SetColor(Color.black * 0.8f);
        }

        checkAngle += Input.mouseScrollDelta.y * 5;
        ShapeObject[] overlap = ShapesCollision.OverlapRectangle(mousePoint, checkAngle, checkRegion);
        foreach (var shape in overlap)
        {
            shape.SetColor(Color.white);
        }
        text.text = overlap.Length.ToString();
        text.transform.position = new Vector3(mousePoint.x, mousePoint.y);
    }