//创建炸弹
    void CreateBomb(Color color)
    {
        if (objBomb != null)
        {
            return;
        }
        objBomb = new GameObject("Bomb");
        objBomb.transform.parent = this.transform;

        float z = itemPosZ - 5;

        objBomb.transform.position = new Vector3(0, 0, z);

        SpriteRenderer objSR = objBomb.AddComponent <SpriteRenderer>();

        TextureUtil.UpdateSpriteTexture(objBomb, AppRes.IMAGE_Game_Bomb);
        // 高亮颜色
        {
            ShapeHighlighterController hlc = AddHighLight(objBomb);
            hlc.UpdateColor(color);
        }


        //添加物理特性
        {
            Rigidbody2D bd = objBomb.AddComponent <Rigidbody2D>();
            bd.gravityScale = 0;
            // bd.useGravity = false;
            bd.freezeRotation         = true;
            bd.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
            PolygonCollider2D collider = objBomb.AddComponent <PolygonCollider2D>();
        }

        ShapeColorItemInfo infoItem = new ShapeColorItemInfo();

        infoItem.obj = objBomb;
        // infoItem.objTrail = infoshape.objTrail;
        infoItem.id = ID_BOMB;
        //   infoItem.color = infocolor.color;
        infoItem.isMain  = false;
        infoItem.isInner = false;
        SetItemLock(infoItem, false);

        listItem.Add(infoItem);
    }
    GameObject CreateItem(ShapeColorItemInfo info, bool isInner, Color color)
    {
        float  x, y, w, h;
        string name = info.id + "_outer";

        if (isInner)
        {
            name = info.id + "_inner";
        }

        GameObject obj = new GameObject(name);

        obj.transform.parent = this.transform;

        RectTransform  rcTran = obj.AddComponent <RectTransform>();
        SpriteRenderer objSR  = obj.AddComponent <SpriteRenderer>();
        string         pic    = info.picOuter;

        if (isInner)
        {
            pic = info.picInner;
        }
        //Sprite sprite = LoadTexture.CreateSprieFromAsset(pic);

        if (Common.isWeb)
        {
            TextureUtil texutil = new TextureUtil();
            info.textureHasLoad = false;
            texutil.UpdateSpriteTextureWeb(obj, HttpRequest.GetWebUrlOfAsset(pic), OnTextureHttpRequestFinished, info);
        }
        else
        {
            TextureUtil.UpdateSpriteTexture(obj, pic);
            info.textureHasLoad = true;
            objSR.sprite.name   = info.id;
        }

        float z = itemPosZ;

        if (isInner)
        {
            z = itemPosZ - 1;
        }
        obj.transform.position = new Vector3(0, 0, z);

        bool is_add_shader = true;

        //color
        // if (Common.appKeyName != AppType.SHAPECOLOR)
        if (!info.isMath)
        {
            if (isInner)
            {
                is_add_shader = false;
                // objSR.material = new Material(shaderOutLine);
                // objSR.material.SetColor("_OutlineColor", color);
                ShapeHighlighterController hlc = AddHighLight(obj);
                hlc.UpdateColor(color);
            }
        }
        if (is_add_shader)
        {
            objSR.material = new Material(shaderColor);
            Material mat = objSR.material;
            mat.SetColor("_ColorShape", color);
        }


        //添加物理特性
        if (isInner)
        {
            Rigidbody2D bd = obj.AddComponent <Rigidbody2D>();
            bd.gravityScale = 0;
            // bd.useGravity = false;
            bd.freezeRotation         = true;
            bd.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
            PolygonCollider2D collider = obj.AddComponent <PolygonCollider2D>();
        }

        //添加尾巴 ShapeTrail
        // if (isInner)
        // {
        //     info.objTrail = new GameObject("trail");
        //     info.objTrail.transform.parent = obj.transform;
        //     info.objTrail.transform.localPosition = Vector3.zero;
        //     ShapeTrail trail = info.objTrail.AddComponent<ShapeTrail>();

        // }

        return(obj);
    }