Beispiel #1
0
        public override void OnUpdate()
        {
            //Console.WriteLine($"Frame Count: {frame}");
            timer++;
            //Console.WriteLine("COLLIDED?: " + shapeHandler.IsCollided(player, TypeSpec.Falling));

            if (timer >= 1000)
            {
                levelHandler.LevelUp();
                timer = 0;
            }
            shapeHandler.Fall();
            input.UpdateMovement();
            shapeHandler.CleanUp();
            //Console.WriteLine(Window.MousePosition);
        }