Beispiel #1
0
        public static Body AddCircle(DemoOpenInfo info, Scalar radius, int vertexCount, Scalar mass, ALVector2D position)
        {
            CircleShape shape  = ShapeFactory.CreateColoredCircle(radius, vertexCount);
            Body        result = new Body(new PhysicsState(position), shape, mass, Coefficients.Duplicate(), new Lifespan());

            info.Scene.AddGraphic(CreateGraphic(result));
            return(result);
        }
Beispiel #2
0
        public static BaseModelBody CreateCircle(Scalar radius, ushort verticesCount, Scalar mass, Guid modelId)
        {
            var shape = ShapeFactory.CreateColoredCircle(radius, verticesCount);

            var newBody = new BaseModelBody(new PhysicsState(), shape, mass, Coefficients.Duplicate(), new Lifespan(), modelId);

            return(newBody);
        }
Beispiel #3
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);

            IShape shape = ShapeFactory.CreateColoredCircle(8, 15);

            DemoHelper.AddGrid(DemoInfo, shape, 40,
                               new BoundingRectangle(-200, -200, 1100, 1100),
                               5, 5);
        }
Beispiel #4
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);

            IShape      shape  = ShapeFactory.CreateColoredCircle(8, 15);
            List <Body> bodies = DemoHelper.AddGrid(DemoInfo, shape, 40,
                                                    new BoundingRectangle(100, 100, 600, 600),
                                                    40, 40);

            MoveToPointLogic logic = null;

            dispose += DemoHelper.RegisterSpawning(this.DemoInfo, SdlDotNet.Input.Key.H,
                                                   delegate(Vector2D position)
            {
                if (logic != null)
                {
                    logic.Lifetime.IsExpired = true;
                }
                logic = new MoveToPointLogic(bodies[0], position, 90, 200000);
                this.DemoInfo.Scene.Engine.AddLogic(logic);
                return(logic);
            });

            List <MoveToPointLogic> logics = new List <MoveToPointLogic>();

            dispose += DemoHelper.RegisterSpawning(this.DemoInfo, SdlDotNet.Input.Key.J,
                                                   delegate(Vector2D position)
            {
                foreach (MoveToPointLogic logic2 in logics)
                {
                    logic2.Lifetime.IsExpired = true;
                }
                logics.Clear();

                Vector2D center = Vector2D.Zero;
                foreach (Body body in bodies)
                {
                    center += body.State.Position.Linear;
                }
                center *= (1f / (Scalar)bodies.Count);
                foreach (Body body in bodies)
                {
                    MoveToPointLogic logic2 = new MoveToPointLogic(body, position + body.State.Position.Linear - center, 90000, Scalar.MaxValue, true, new Lifespan());
                    logics.Add(logic2);
                    this.DemoInfo.Scene.Engine.AddLogic(logic2);
                }

                return(null);
            });
        }
Beispiel #5
0
        protected override void Open()
        {
            IShape shape = ShapeFactory.CreateColoredCircle(8, 15);

            DemoHelper.AddGrid(DemoInfo, shape, 40,
                               new BoundingRectangle(-500, 200, 800, 800),
                               50, 50);

            Viewport viewport2 = new Viewport(new Rectangle(Window.Size.Width / 2, 0, Window.Size.Width / 2, Window.Size.Height), Matrix2x3.Identity, Scene, new Lifespan());

            Window.AddViewport(viewport2);
            Viewport.Rectangle = new Rectangle(0, 0, Window.Size.Width / 2, Window.Size.Height);

            IShape furyShape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("starfury.png"), 2, 16, 3);
            Body   b1        = DemoHelper.AddShape(DemoInfo, furyShape, 400, new ALVector2D(0, 0, 0));
            Body   b2        = DemoHelper.AddShape(DemoInfo, furyShape, 400, new ALVector2D(0, 0, 0));


            dispose += DemoHelper.RegisterBodyTracking(DemoInfo, b1, Matrix2x3.FromRotationZ(-MathHelper.PiOver2) * Matrix2x3.FromScale(new Vector2D(.5f, .5f)));
            dispose += DemoHelper.RegisterBodyMovement(DemoInfo, b1, new ALVector2D(1000000, 100000, 0), Key.W, Key.S, Key.A, Key.D);
            DoGuns(b1, b2, Key.Q);

            dispose += DemoHelper.RegisterBodyTracking(
                new DemoOpenInfo(Window, viewport2, Scene)
                , b2, Matrix2x3.FromRotationZ(-MathHelper.PiOver2) * Matrix2x3.FromScale(new Vector2D(.5f, .5f)));
            dispose += DemoHelper.RegisterBodyMovement(
                DemoInfo, b2, new ALVector2D(1000000, 100000, 0));
            DoGuns(b2, b1, Key.Return);

            b1.State.Position.Linear = new Vector2D(200, 0);
            b2.State.Position        = new ALVector2D(MathHelper.Pi, 1, 0);
            b1.ApplyPosition();
            b2.ApplyPosition();

            DemoHelper.AddShell(DemoInfo, new BoundingRectangle(-700, -700, 1000, 1000), 90, Scalar.PositiveInfinity);

            dispose += delegate()
            {
                viewport2.Lifetime.IsExpired = true;
                Viewport.Rectangle           = new Rectangle(0, 0, Window.Size.Width, Window.Size.Height);
            };

            DemoHelper.AddStarField(DemoInfo, 1000, new BoundingRectangle(-1000, -1000, 1300, 1300));
        }
Beispiel #6
0
        protected override void Open()
        {
            IShape bombShape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("rocket.png"), 2, 16, 3);

            dispose += DemoHelper.RegisterBombLaunching(DemoInfo, bombShape, 120);
            dispose += DemoHelper.RegisterMousePicking(DemoInfo);
            IShape shape = ShapeFactory.CreateColoredCircle(8, 15);

            DemoHelper.AddGrid(DemoInfo, shape, 40,
                               new BoundingRectangle(200, 200, 1100, 1100),
                               5, 5);



            Body b = DemoHelper.AddShape(DemoInfo, bombShape, 400, new ALVector2D(0, 0, 0));

            DemoHelper.RegisterBodyTracking(DemoInfo, b, Matrix2x3.FromRotationZ(-MathHelper.PiOver2));
            DemoHelper.RegisterBodyMovement(DemoInfo, b, new ALVector2D(50000, 50000, 0));
            DemoHelper.AddStarField(DemoInfo, 1000, new BoundingRectangle(-1000, -1000, 2300, 2300));
        }
Beispiel #7
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);

            Rectangle         rect1 = Viewport.Rectangle;
            BoundingRectangle rect  = new BoundingRectangle(rect1.Left, rect1.Top, rect1.Right, rect1.Bottom);

            rect.Min.X -= 75;
            rect.Min.Y -= 75;
            rect.Max.X += 75;
            rect.Max.Y += 75;
            DemoHelper.AddShell(DemoInfo, rect, 100, Scalar.PositiveInfinity).ForEach(delegate(Body b) { b.IgnoresGravity = true; });
            rect.Min.X += 110;
            rect.Min.Y += 110;
            rect.Max.X -= 110;
            rect.Max.Y -= 110;
            IShape shape = ShapeFactory.CreateColoredCircle(3, 7);

            DemoHelper.AddGrid(DemoInfo, shape, 40,
                               rect,
                               1, 1).ForEach(delegate(Body b) { b.State.Velocity.Linear = new Vector2D(DemoHelper.Rand.Next(-100, 100), DemoHelper.Rand.Next(-100, 100)); });
        }
Beispiel #8
0
        public static DisposeCallback CreateTank(DemoOpenInfo info, Vector2D position, List <Body> result)
        {
            Lifespan avatarLifespan = new Lifespan();

            IShape shape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("tank.png"), 4, 18, 2);

            ObjectIgnorer ignorer  = new ObjectIgnorer();
            Body          tankBody = new Body(new PhysicsState(new ALVector2D(0, 0, 0)),
                                              shape,
                                              300,//new MassInfo(40, Scalar.PositiveInfinity),
                                              new Coefficients(0, 1),
                                              avatarLifespan);

            result.Add(tankBody);
            tankBody.State.Position.Linear += position;
            tankBody.ApplyPosition();

            tankBody.CollisionIgnorer = ignorer;
            BodyGraphic graphic = CreateGraphic(tankBody);

            graphic.ZOrder = 2;
            info.Scene.AddGraphic(graphic);

            Scalar            wheelSize     = 18;
            Scalar            wheelSpacing  = -9;
            Scalar            lenghtPercent = .84f;
            Matrix2x3         ident         = Matrix2x3.Identity;
            BoundingRectangle rect;

            shape.CalcBoundingRectangle(ref ident, out rect);
            Scalar          y         = (rect.Max.Y + 4);
            Body            lastWheel = null;
            BoundingPolygon polygon   = new BoundingPolygon(shape.Vertexes);

            Ray      ray2 = new Ray(new Vector2D(rect.Max.X, y), -Vector2D.YAxis);
            Scalar   y3   = y - polygon.Intersects(ray2);
            Vector2D avatarBarrelOffset = new Vector2D(rect.Max.X + 10, y3);

            CircleShape wheelShape = ShapeFactory.CreateColoredCircle(wheelSize, 30);
            Scalar      force      = 0;

            for (Scalar x = rect.Min.X + wheelSize; x < (rect.Max.X - wheelSize) * lenghtPercent; x += (wheelSize * 2 + wheelSpacing))
            {
                Ray    ray = new Ray(new Vector2D(x, y), -Vector2D.YAxis);
                Scalar y2  = y - polygon.Intersects(ray);



                Vector2D offset = new Vector2D(x, y2);

                Body wheel = new Body(
                    new PhysicsState(new ALVector2D(0, offset + position)),
                    wheelShape,
                    10,
                    new Coefficients(0, 3),//  coefficients.Duplicate(),
                    avatarLifespan);
                result.Add(wheel);

                wheel.CollisionIgnorer = ignorer;
                wheel.AngularDamping   = .9f;
                wheel.Updated         += delegate(object sender, UpdatedEventArgs e)
                {
                    wheel.State.ForceAccumulator.Angular += force;
                };
                info.Scene.AddGraphic(CreateGraphic(wheel));

                HingeJoint joint = new HingeJoint(tankBody, wheel, offset + position, avatarLifespan);
                joint.Softness = .1f;
                info.Scene.Engine.AddJoint(joint);

                if (lastWheel != null)
                {
                    AngleJoint joint2 = new AngleJoint(lastWheel, wheel, avatarLifespan);
                    info.Scene.Engine.AddJoint(joint2);
                }
                lastWheel = wheel;
            }


            CircleShape weaponShape = ShapeFactory.CreateColoredCircle(5, 8);

            //now begins the abuse of anominous delegates (BIG TIME)

            EventHandler <KeyboardEventArgs> keyDownHandler = delegate(object sender, KeyboardEventArgs e)
            {
                switch (e.Key)
                {
                case Key.LeftArrow:
                    force = -1500000;
                    break;

                case Key.RightArrow:
                    force = 1500000;
                    break;

                case Key.Space:

                    Scalar velocity = 2000;

                    Matrix2x3 toWorld       = tankBody.Matrices.ToWorld;
                    Matrix2x2 toWorldNormal = tankBody.Matrices.ToWorldNormal;

                    //  Matrix2D mat = avatarBodies[0].Matrices.ToWorld;
                    Vector2D     direction = toWorldNormal * Vector2D.XAxis;
                    PhysicsState state     = new PhysicsState();
                    state.Position.Linear = toWorld * (avatarBarrelOffset);
                    state.Velocity.Linear = velocity * direction + tankBody.State.Velocity.Linear;

                    Body weapon = new Body(state,
                                           weaponShape,
                                           5,
                                           new Coefficients(1, 1),
                                           new Lifespan(10));
                    //weapon.CollisionIgnorer = tankBody.CollisionIgnorer;

                    weapon.Collided += delegate(object sender2, CollisionEventArgs e2)
                    {
                        if (!weapon.Lifetime.IsExpired)
                        {
                            weapon.Lifetime.IsExpired = true;
                            AddParticles(info, weapon.State.Position.Linear, weapon.State.Velocity.Linear * .5f, 50);
                        }
                    };

                    //  weapon.Collided += weapon_Collided;
                    tankBody.State.Velocity.Linear -= (velocity * weapon.Mass.Mass * tankBody.Mass.MassInv) * direction;
                    info.Scene.AddGraphic(CreateGraphic(weapon));
                    break;
                }
            };
            EventHandler <KeyboardEventArgs> keyUpHandler = delegate(object sender, KeyboardEventArgs e)
            {
                switch (e.Key)
                {
                case Key.LeftArrow:
                    force = 0;
                    break;

                case Key.RightArrow:
                    force = 0;
                    break;
                }
            };

            Events.KeyboardDown += keyDownHandler;
            Events.KeyboardUp   += keyUpHandler;

            return(delegate()
            {
                Events.KeyboardDown -= keyDownHandler;
                Events.KeyboardUp -= keyUpHandler;
            });
        }