Beispiel #1
0
        internal MercuryPacket Receive(NetworkStream a, CancellationToken cts)
        {
            using (recvLock.Lock(cts))
            {
                recvCipher.nonce(Utils.toByteArray(recvNonce));
                Interlocked.Increment(ref recvNonce);

                var headerBytes = new byte[3];
                a.ReadComplete(headerBytes, 0, headerBytes.Length);
                recvCipher.decrypt(headerBytes);

                var cmd           = headerBytes[0];
                var payloadLength = (short)((headerBytes[1] << 8) | (headerBytes[2] & 0xFF));

                var payloadBytes = new byte[payloadLength];
                a.ReadComplete(payloadBytes, 0, payloadBytes.Length);
                recvCipher.decrypt(payloadBytes);

                var mac = new byte[4];
                a.ReadComplete(mac, 0, mac.Length);

                var expectedMac = new byte[4];
                recvCipher.finish(expectedMac);
                return(new MercuryPacket((MercuryPacket.Type)cmd, payloadBytes));
            }
        }
Beispiel #2
0
        private void SendUnchecked(MercuryPacket.Type cmd, byte[] payload, CancellationToken cts)
        {
            using (sendLock.Lock(cts))
            {
                var a = conn.Result.NetworkStream;
                var payloadLengthAsByte = BitConverter.GetBytes((short)payload.Length).Reverse().ToArray();
                using var yetAnotherBuffer = new MemoryStream(3 + payload.Length);
                yetAnotherBuffer.WriteByte((byte)cmd);
                yetAnotherBuffer.Write(payloadLengthAsByte, 0, payloadLengthAsByte.Length);
                yetAnotherBuffer.Write(payload, 0, payload.Length);

                sendCipher.nonce(Utils.toByteArray(sendNonce));
                Interlocked.Increment(ref sendNonce);

                var bufferBytes = yetAnotherBuffer.ToArray();
                sendCipher.encrypt(bufferBytes);

                var fourBytesBuffer = new byte[4];
                sendCipher.finish(fourBytesBuffer);
                a.Write(bufferBytes, 0, bufferBytes.Length);
                a.Write(fourBytesBuffer, 0, fourBytesBuffer.Length);
                a.Flush();
            }
        }