Beispiel #1
0
        public void CreateRectangleShadowHull(Vector2 position, Rectangle rectangle)
        {
            ShadowHull shadowHull = ShadowHull.CreateRectangle(new Vector2(rectangle.Width, rectangle.Height));

            shadowHull.Position = position;

            Engine.Lighting.Krypton.Hulls.Add(shadowHull);
        }
        public void CreateShadowHulls()
        {
            var hull2 = ShadowHull.CreateRectangle(new Vector2(7, 7));

            hull2.Position.X = 30;
            hull2.Position.Y = -20;
            hull2.Scale.X    = (float)(1);
            hull2.Scale.Y    = (float)(1);
            krypton.Hulls.Add(hull2);
        }
Beispiel #3
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        /// <summary>
        /// Set ShadowHull of Tile
        /// </summary>
        /// <param name="Size">Size</param>
        /// <param name="Pos">Position</param>
        public void SetRectHull(Vector2 Size, Vector2 Pos)
        {
            ShadowHull H = ShadowHull.CreateRectangle(Size);

            H.Position = Pos;
            LightingEngine LE = ((LightingEngine)Renderer.GetRenderEffect("LightingEngine"));

            if (Hull != null)
            {
                LE.RemoveHull(Hull);
            }
            LE.AddHull(H);
            this._Hull = H;
        }
Beispiel #4
0
 public Platform(Rectangle platformBounds, TileCollision collision, Boolean isShadowCaster, KryptonEngine krypton)
 {
     this.krypton   = krypton;
     Collision      = collision;
     IsShadowCaster = isShadowCaster;
     Bounds         = platformBounds;
     if (isShadowCaster)
     {
         ShadowHull shadowHull = ShadowHull.CreateRectangle(new Vector2(platformBounds.Width, platformBounds.Height));
         shadowHull.Position.X = platformBounds.X + platformBounds.Width / 2;
         shadowHull.Position.Y = platformBounds.Y + platformBounds.Height / 2;
         krypton.Hulls.Add(shadowHull);
     }
 }
Beispiel #5
0
        public ShadowHull CreateHull(float radius, float angle, Vector2 position, Vector2 scale, bool circlular = false)
        {
            ShadowHull hull;

            if (!circlular)
            {
                hull = ShadowHull.CreateRectangle(Vector2.One);
            }
            else
            {
                hull = ShadowHull.CreateCircle(radius, 20);
            }

            hull.Position  = position;
            hull.Scale     = scale;
            hull.Angle     = angle;
            hull.MaxRadius = radius;

            Krypton.Hulls.Add(hull);
            return(hull);
        }
        private void CreateHulls(int x, int y)
        {
            float w = 50;
            float h = 50;

            // Make lines of lines of hulls!
            for (int j = 0; j < y; j++)
            {
                // Make lines of hulls!
                for (int i = 0; i < x; i++)
                {
                    var posX = (((i + 0.5f) * w) / x) - w / 2 + (j % 2 == 0 ? w / x / 2 : 0);
                    var posY = (((j + 0.5f) * h) / y) - h / 2; // +(i % 2 == 0 ? h / y / 4 : 0);

                    var hull = ShadowHull.CreateRectangle(Vector2.One * 1f);
                    hull.Position.X = posX;
                    hull.Position.Y = posY;
                    hull.Scale.X    = (float)(this.mRandom.NextDouble() * 0.75f + 0.25f);
                    hull.Scale.Y    = (float)(this.mRandom.NextDouble() * 0.75f + 0.25f);

                    krypton.Hulls.Add(hull);
                }
            }
        }
Beispiel #7
0
        void rebuild( )
        {
            _krypton.Lights.Clear(  );
            _krypton.Hulls.Clear(  );

            LayerEditor activeLayer = IoC.Model.ActiveLayer;

            if (activeLayer == null)
            {
                return;
            }

            activeLayer.OfType <LightEditor>( ).ForEach(
                light =>
            {
                var props = (LightProperties)light.ItemProperties;

                Texture2D texture;
                if (props.TypeOfLight == TypeOfLight.Point)
                {
                    texture = LightTextureBuilder.CreatePointLight(_game.GraphicsDevice, props.TextureSize);
                }
                else
                {
                    texture = LightTextureBuilder.CreateConicLight(_game.GraphicsDevice, props.TextureSize, props.FieldOfView);
                }

                if (texture == null)
                {
                    throw new InvalidOperationException(@"Cannot create light of type {0}.".FormatWith(props.TypeOfLight));
                }

                _krypton.Lights.Add(new Light2D
                {
                    Angle      = props.Rotation,
                    Color      = props.Color,
                    Intensity  = props.Intensity,
                    Fov        = props.FieldOfView,
                    Position   = props.Position,
                    IsOn       = props.IsOn,
                    Range      = props.Range,
                    ShadowType = convertShadowType(props.ShadowType),
                    Texture    = texture
                });
            });

            activeLayer.OfType <RectangularHullEditor>( ).ForEach(
                light =>
            {
                var props = (RectangularHullProperties)light.ItemProperties;

                ShadowHull shadowHull = ShadowHull.CreateRectangle(new Vector2(props.Width, props.Height));
                shadowHull.Angle      = props.Rotation;
                shadowHull.Opacity    = props.Opacity;
                shadowHull.Position   = props.Position + new Vector2(props.Width / 2, props.Height / 2);
                shadowHull.Scale      = props.Scale;
                shadowHull.Visible    = props.Visible;

                _krypton.Hulls.Add(shadowHull);
            });

            activeLayer.OfType <CircularHullEditor>( ).ForEach(
                light =>
            {
                var props = (CircularHullProperties)light.ItemProperties;

                ShadowHull shadowHull = ShadowHull.CreateCircle(props.Radius, props.Sides);
                shadowHull.Opacity    = props.Opacity;
                shadowHull.Position   = props.Position;
                shadowHull.Scale      = props.Scale;
                shadowHull.Visible    = props.Visible;

                _krypton.Hulls.Add(shadowHull);
            });

            activeLayer.OfType <ConvexHullEditor>( ).ForEach(
                light =>
            {
                var props = (ConvexHullProperties)light.ItemProperties;

                Vector2[] worldPoints = props.WorldPoints.ToArray( );

                // === DON'T SET THE POSITION!! ===
                ShadowHull shadowHull = ShadowHull.CreateConvex(ref worldPoints);
                shadowHull.Opacity    = props.Opacity;
                shadowHull.Visible    = props.Visible;

                _krypton.Hulls.Add(shadowHull);
            });

            activeLayer.OfType <PreShapedConvexHullEditor>( ).ForEach(
                light =>
            {
                var props = (ConvexHullProperties)light.ItemProperties;

                Vector2[] worldPoints = props.WorldPoints.ToArray( );

                // === DON'T SET THE POSITION!! ===
                ShadowHull shadowHull = ShadowHull.CreateConvex(ref worldPoints);
                shadowHull.Opacity    = props.Opacity;
                shadowHull.Visible    = props.Visible;

                _krypton.Hulls.Add(shadowHull);
            });
        }
Beispiel #8
0
 public static ShadowHull BuildHull(float width, float height)
 {
     return(ShadowHull.CreateRectangle(new Vector2(width, height)));
 }