public static void CGinc_OpenShaderMaster() { ShaderMaster.Open(GetSelectedCginc()[0]); }
public static void Shader_OpenShaderMaster() { ShaderMaster.Open(GetSelectedShaders()[0]); }
public static void CGinc_OpenShaderMaster() { ShaderMaster.Open(GetSelectedCginc()[0]); }
public static void Shader_OpenShaderMaster() { ShaderMaster.Open(GetSelectedShaders()[0]); }