Inheritance: MonoBehaviour
Beispiel #1
0
        protected void UpdateMaterialKeywords()
        {
            if (m_material)
            {
                foreach (var keyword in ShaderKeywords)
                {
                    m_material.DisableKeyword(keyword);
                }

                keywords.ForEach(keyword => { if (ShaderKeywords.Contains(keyword))
                                              {
                                                  m_material.EnableKeyword(keyword);
                                              }
                                 });
            }
        }
Beispiel #2
0
 public static void Initialize()
 {
     ShaderKeywords.SetKeywordName(
         (int)ShaderKeyword.ENABLE_RIM, "ENABLE_RIM");
 }