protected void UpdateMaterialKeywords() { if (m_material) { foreach (var keyword in ShaderKeywords) { m_material.DisableKeyword(keyword); } keywords.ForEach(keyword => { if (ShaderKeywords.Contains(keyword)) { m_material.EnableKeyword(keyword); } }); } }
public static void Initialize() { ShaderKeywords.SetKeywordName( (int)ShaderKeyword.ENABLE_RIM, "ENABLE_RIM"); }