public void UpdateAtmosphereProperties(Renderer renderer, Vector3 starPos, Vector3 planetPos) { ShaderHelper.UpdateAtmosphereProperties(renderer, planetPos, atmosphereWaveLengths, starPos, terrainRadius, maxTerrainValue * 1.01F); }
public void UpdateAtmosphereProperties(Renderer renderer, Vector3 starPos, Vector3 planetPos) { ShaderHelper.UpdateAtmosphereProperties(renderer, planetPos, atmosphereWaveLengths, starPos, terrainRadius, maxTerrainValue * 1.01F); }