private ShaderBW toonShader; //Holds toon shader // Start is called before the first frame update void Start() { toonShader = GetComponent <ShaderBW>(); canMoveVer = false; if (canMoveVer == true) { changeDir = true; } cooldown = false; platSource = GetComponent <AudioSource>(); }
private ShaderBW toonShader; //Holds toon shader // Start is called before the first frame update void Start() { toonShader = GetComponent <ShaderBW>(); canChange = true; cooldown = false; changedColor = false; horizontal = false; vertical = false; // red = true; // blue = true; platSource = GetComponent <AudioSource>(); }
public AudioClip activatedClip; //Play sfx when activated // Start is called before the first frame update void Start() { toonShader = GetComponent <ShaderBW>(); isSticky = false; cooldown = false; //Find and get player GameObject inky = GameObject.FindGameObjectWithTag("Player"); if (inky != null) { player = inky.GetComponent <Player3D>(); } swSource = GetComponent <AudioSource>(); }