Beispiel #1
0
 public Shade(string name, ShadesConsumer consumer)
 {
     State                             = ShadeState.Unknown;
     Name                              = name;
     m_Consumer                        = consumer;
     m_Consumer.SessionLost           += Consumer_SessionLost;
     m_Consumer.Signals.ErrorReceived += Signals_ErrorReceived;
 }
Beispiel #2
0
        public async Task CloseAsync()
        {
            // Do nothing if already closed
            if (State == ShadeState.Closed && State == ShadeState.Closing)
            {
                return;
            }

            State = ShadeState.Closing;

            var result = await m_Consumer.CloseAsync();

            if (result.Status == AllJoynStatus.Ok)
            {
                State = ShadeState.Closed;
            }
            else
            {
                State = ShadeState.Error;
            }
        }
Beispiel #3
0
        public async Task OpenAsync()
        {
            // Do nothing if already open
            if (State == ShadeState.Open && State == ShadeState.Opening)
            {
                return;
            }

            State = ShadeState.Opening;

            var result = await m_Consumer.OpenAsync();

            if (result.Status == AllJoynStatus.Ok)
            {
                State = ShadeState.Open;
            }
            else
            {
                State = ShadeState.Error;
            }
        }
Beispiel #4
0
 private async void Signals_ErrorReceived(ShadesSignals sender, ShadesErrorReceivedEventArgs args)
 {
     await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () => { State = ShadeState.Error; });
 }
 public ShadeStateChangedEventArgs(ShadeState shadeState)
 {
     ShadeState = shadeState;
 }